17-04-18, 00:19 | #171 | |
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Anyone with the capacity to understand irony could appreciate the moment for what it was. Others chose to ignore the purpose of it so that they could keep on hating the game. Last edited by iWANEX; 17-04-18 at 00:30. |
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17-04-18, 05:32 | #172 | ||||
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If the characters in a given story (1) experience a wide range of emotions, and the characters in the story (2) are written with the intent of portraying gradual change/development/maturation, both of those facts certainly count as evidence of a high level of storytelling ambition, but they do not guarantee a high level of storytelling quality: many perfectly dull, overambitious stories exist, whose characters nonetheless have a wide range of emotions. If someone offers constructive criticism of the storytelling quality in one or more of the Reboot games ("...that particular emotion did not make the most sense in that particular scenario..."), that's not necessarily an indication that the person fails to acknowledge that the Reboot games have a higher level of storytelling ambition (i.e., that Lara now has a wider range of emotions than she did before), nor does it mean that they reject all forms of storytelling ambition (i.e., it doesn't mean they would be unhappy with anything/everything other than 'Classic Lara'). Last edited by Zael; 17-04-18 at 05:42. |
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19-04-18, 14:52 | #173 |
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Gonna say it...
I hated the " I hate tombs" line in 2013. Bear with me. It isn't the line itself .. its when she says it and the delivery.. She says it, then INSTANTLY turns around and magically is in wonder and suddenly loves tombs and finds them interesting (she is standing in one) Now, if she had said the line earlier in the game.. that would have made more sense IMO Thank God Rise improved on such gaffs.. though I hope the writing improves for Shadow |
19-04-18, 23:32 | #174 |
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^ You've missed the point.
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20-04-18, 00:36 | #175 |
Golden
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I agree. We were just talking about it a couple of posts before. Some people may find it a little bit cheesy but not liking it for the reasons mentioned by dcw123 is clearly missing the point of the scene in general. But hey, everyone's got an opinion.
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29-04-18, 00:46 | #176 |
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I'm reviving this thread now that it's confirmed that the render is indeed the official cover. I would love for Rai or anyone who attended the Shadow event to give us their opinion on what they said about the whole trilogy and Lara's journey. Are the things that I mentioned in the OP (about her poses, the color palette, etc.), something they released deliberately?
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29-04-18, 00:53 | #177 | |
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My info on my thread - Three covers [of Tomb Raider (2013), Rise of the Tomb Raider and Shadow of the Tomb Raider] were shown at the event, so you see a coherent transformation - This was actually discussed in a thread and it turned out to be true! The vision that Eidos had! Yay! Someone who’s just like, “I need to get out of this bad situation,” to someone who’s exploring, to someone who’s on a mission and she’s super focused and that power that she’s grown with is becoming a danger This was in an interview I’ve read online |
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29-04-18, 01:10 | #178 |
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I just want to confirm what Vaskito said. In the presentation I saw, the devs talked about the pillars and Lara's story and how it's all reflected in her evolution. I think they said something along the lines of Survivor/hunted-Explorer/Hunter-Tomb Raider/Predator. Also how on Yamatai she'd gone there with a more scientific view and being thrown into the the adventure, discovering the supernatural element, then looking for further proof in Rise on her first tomb raiding adventure, but she was still new at it, but in Shadow, she's prepared, powerful and will have a defining moment.
Last edited by Rai; 29-04-18 at 01:17. |
29-04-18, 01:21 | #179 | |
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Last edited by Vaskito; 29-04-18 at 01:22. |
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29-04-18, 01:24 | #180 | |
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Anyhoo... People makes me think how it is that hard to understand this trilogy nonsense imo |
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