08-08-13, 16:35 | #12641 |
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Joined: May 2007
Posts: 20,454
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Even the smallest of roads is a waste of precious space using bridges. If you're making an urban area, you have to account for all the space that needs bridge object. a 5x5 section of road is 25 objects and 25 triggers. That a waste of resources for a very small area.
Half Click would go up the middle of Lara's calf. Curbs stop at the ankle. Personally, I'd just have the road flat with a subtle shadow, for depth. Can Meta2TR add collision? speaking of small areas: All of you know this is far from safe... I'd be terrified driving that close to someone. ------------- According to Wikipedia, American lanes are about 3.5 meters wide. European Lanes are, minimum 2.5 meters. Keeping with the proportions in the test photo, including space for decorative parking, the picture is proportionate to the UK, and actually much smaller than the American standard. Adding in another square would be perfect, but 5 is better than 4, for being realistic, but to save much needed space. Last edited by matrix54; 08-08-13 at 16:48. |
08-08-13, 17:20 | #12642 | |
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Joined: Oct 2006
Posts: 2,372
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Quote:
Since you want wide sidewalks it's better to keep it flat and use textures with a bit of bump mapping for the edge to make it look raised. Your screens look great! Here in Ireland we drive that close but our cars are smaller than those massive US ones. Some roads have two way traffic but are only wide enough for one car to pass at a time. That awkward moment while you wait to see who will reverse.... Last edited by disapearing-boy; 08-08-13 at 17:23. |
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08-08-13, 17:27 | #12643 |
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Joined: Feb 2010
Posts: 3,462
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We most certainly do drive that close here.
It is only a personal taste, of course, and it looks good nevertheless. Just maybe I am used to positively insignificant British villages and hamlets which are hundreds of years old, where many of the roads are just one car wide and have no markings. Like disappearing-boy said, it is acceptable to have two directions of traffic on these roads! But for the majority of the time, unless we are on an A road or a motorway, our roads are only two economical (as in, just wide enough for a car) lanes wide. It is usually illegal to park on roads because they have "double yellow lines" which prohibit parking, and certainly no one would ever consider parking on a dual carriageway in the urban centre because it is far to congested and busy. Of course this perspective is from a small city in a backwards country, so maybe I have no clue about how roads work in the real world. Last edited by Niveus; 08-08-13 at 17:35. |
08-08-13, 18:05 | #12644 |
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Joined: Apr 2010
Posts: 3,689
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u dont need bridge objects, moving the floor down in the "floors and ceilings" object in meta changes the collision of the floor ingame
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08-08-13, 19:17 | #12645 |
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Joined: Apr 2001
Posts: 1,622
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to cover a 5x5 sectors area you need 25 bridges and 25 triggers? OMG, not at all...
http://www.tombraiderforums.com/show...postcount=1277 only ONE bridge and only ONE trigger.. |
08-08-13, 19:31 | #12646 |
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Joined: May 2007
Posts: 20,454
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I sorta learned something today.
Even with a shorter section of curb, it's still pretty high off the ground. A quarter click would be much more effective than a half, as curbs aren't as tall as the middle of Lara's calf. |
08-08-13, 19:37 | #12647 |
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Joined: Dec 2012
Posts: 1,924
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Many beautiful screenshots here
-------------------------------------------------- So i will post something too Because it have a little time that i don't post anything here. |
08-08-13, 21:51 | #12648 |
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Joined: Aug 2011
Posts: 196
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A small teaser, just tested the new textures
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09-08-13, 00:07 | #12649 |
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Joined: Apr 2010
Posts: 3,689
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you might beable to do a half of a half click! i havent messed with meta2tr much!
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09-08-13, 10:03 | #12650 |
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Joined: Jun 2007
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