Tomb Raider Forums  

Go Back   Tomb Raider Forums > Tomb Raider Level Editor and Modding > Tomb Raider Level Editor

Reply
 
Thread Tools
Old 06-10-18, 11:04   #171
DunHill
Inactive
 
Joined: Apr 2017
Posts: 205
Default

Does anybody know how to get that MP5 in Industrial Zone ? (left route) I can't figure out how to stand on those beams its on.
DunHill is offline   Reply With Quote
Old 06-10-18, 12:09   #172
vimmers
Member
 
Joined: Mar 2002
Posts: 269
Default

Quote:
Originally Posted by DunHill View Post
Does anybody know how to get that MP5 in Industrial Zone ? (left route) I can't figure out how to stand on those beams its on.
you need to fill the room with water
and they are secret
when you running through 2 hammers and a collapsible tile, turn around and get
down in the hole where the collapsible tile was

Last edited by vimmers; 06-10-18 at 12:13.
vimmers is offline   Reply With Quote
Old 06-10-18, 14:32   #173
Feder
Member
 
Joined: Jul 2017
Posts: 413
Default

Quote:
Originally Posted by vimmers View Post
just want to point out that we can't use a old save from industrial zone
and get all secrets t registre
we need to start from end of museum
and i am not sure about this
The secrets in Edge Of The Abyss are flawless, I tested them myself. That area you mention is not a secret. There are plenty of stuff hidden in the levels that are not secrets
Feder is offline   Reply With Quote
Old 06-10-18, 17:04   #174
DunHill
Inactive
 
Joined: Apr 2017
Posts: 205
Default

Quote:
Originally Posted by vimmers View Post
you need to fill the room with water
and they are secret
Thanks ! Got it
DunHill is offline   Reply With Quote
Old 06-10-18, 19:22   #175
DaroRaider
Member
 
DaroRaider's Avatar
 
Joined: Apr 2012
Posts: 651
Default

Let Feder take a rest!
It seems, he is seriously busy...

On the other hand, I really enjoyed this levelset, it had almost or equal quality than a Gold edition. I would like to replay it someday later...
DaroRaider is offline   Reply With Quote
Old 07-10-18, 13:08   #176
dutchy
Member
 
dutchy's Avatar
 
Joined: Mar 2003
Posts: 60
Unhappy Toggle Opacity

In the room with the Drill machine is a side room with a worker, where the button for the door is. There is a grate (window) to the room where we used the Factory Key. The grate has no TO on this side, so when you run against it you go through and cannot go back unless you do the whole swim route again...
dutchy is offline   Reply With Quote
Old 07-10-18, 14:28   #177
Feder
Member
 
Joined: Jul 2017
Posts: 413
Default

Quote:
Originally Posted by DaroRaider View Post
Let Feder take a rest!
It seems, he is seriously busy...

On the other hand, I really enjoyed this levelset, it had almost or equal quality than a Gold edition. I would like to replay it someday later...
Thanks Daro

Quote:
Originally Posted by dutchy View Post
In the room with the Drill machine is a side room with a worker, where the button for the door is. There is a grate (window) to the room where we used the Factory Key. The grate has no TO on this side, so when you run against it you go through and cannot go back unless you do the whole swim route again...
Strange it's not a window, it's a static object and you shouldn't be able to go through unless you do something like the "fence bug".
Feder is offline   Reply With Quote
Old 07-10-18, 14:58   #178
Topixtor
Member
 
Topixtor's Avatar
 
Joined: Aug 2012
Posts: 541
Default

Quote:
Originally Posted by Feder View Post
Thanks Daro



Strange it's not a window, it's a static object and you shouldn't be able to go through unless you do something like the "fence bug".
Then just make it a "window" and texture zero it, this way no fence bug can work It's what I did with the fences in my ORC level. Remember to do it on both the alternate rooms however!
Topixtor is online now   Reply With Quote
Old 07-10-18, 15:58   #179
Danath
Member
 
Danath's Avatar
 
Joined: Apr 2005
Posts: 2,144
Lightbulb

The only downside to making a transparent wall texture is that the camera cannot go through, as it is another room.
If you want it to be a static object, just extend the collision on the borders with PixStr and then you cannot use the fence bug. It's what i did on the first level of my current set.
Danath is offline   Reply With Quote
Old 07-10-18, 19:34   #180
dutchy
Member
 
dutchy's Avatar
 
Joined: Mar 2003
Posts: 60
Default

Well I must have hit jump at the same moment. wanted to make a video of it and couldn't do it again. Only when I hit the jump key and forward key at the same moment at the moment I stand against the object, sorry for the fuzz..

http://www.mediafire.com/file/gpjaa9...r_WMV%20V8.wmv

Last edited by dutchy; 07-10-18 at 19:37.
dutchy is offline   Reply With Quote
Reply

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT. The time now is 12:52.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, vBulletin Solutions Inc.
Tomb Raider Forums is not owned or operated by CDE Entertainment Ltd.
Lara Croft and Tomb Raider are trademarks of CDE Entertainment Ltd.