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Old 14-07-16, 14:38   #41
Joey79100
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Wasn't there also a way to import UV-mapped objects in Paolone's patched version of WadMerger?
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Old 14-07-16, 16:58   #42
KurtisandLara
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Quote:
Originally Posted by Joey79100 View Post
Wasn't there also a way to import UV-mapped objects in Paolone's patched version of WadMerger?
Yes i think so . At least it sounds very familiar.
If I'm going to uv map I'm sticking with meta2tr. It's easier for me to all be done at once when I editor the level.
@MBOG: yes that was teme9 that figured that out if I remember correctly. But I did post a blender tutorial in my last post.
Edit: found it guys!
http://www.tombraiderforums.com/showthread.php?t=208076
Read that thread !

Last edited by KurtisandLara; 14-07-16 at 17:08.
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Old 16-07-16, 01:04   #43
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Omg I'm so lazy!
Here you go guys! I didn't include the pictures of the statics so be sure to look through the wad !

DOWNLOAD
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Old 16-07-16, 16:17   #44
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Quote:
Originally Posted by KurtisandLara View Post
Omg I'm so lazy!
Here you go guys! I didn't include the pictures of the statics so be sure to look through the wad !

DOWNLOAD
Thank you so much !
--------------------------------------
Here is the thread I was talking before, i knew it was something more recent than the one you showed me.
http://www.tombraiderforums.com/showthread.php?t=208076
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Old 16-07-16, 17:40   #45
KurtisandLara
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That's the one I posted .
Enjoy the pack!
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Old 26-07-16, 23:39   #46
KurtisandLara
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Found these figured you guys could use them .

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