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Old 03-10-17, 19:00   #21
Dustie
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Quote:
Originally Posted by TombGuardian View Post
I'm creating object from scratch, I'm not importing
During exporting from Meta to DXF you need to apply correct settings for multiply/divide/swap, just as you would during import from DXF to Meta.

If you use MQO you don't need to do that at all.
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Old 03-10-17, 19:45   #22
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Quote:
Originally Posted by Dustie View Post
During exporting from Meta to DXF you need to apply correct settings for multiply/divide/swap, just as you would during import from DXF to Meta.

If you use MQO you don't need to do that at all.
and how to use MQO?
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Old 03-10-17, 22:14   #23
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Import TR1-3 styled pushable block mesh to metasequia. And this will be perfect reference to one sector in game. Export in Strpix as .mqo, and after editing in metasequia also save as .mqo. With DXF you will need to apply correct scaling values, so I don't recommend this format.
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Old 03-10-17, 22:21   #24
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^ Yes, that's a good method.

StrPix can now import and export MQO files, you can find it here: http://www.tombraiderforums.com/showthread.php?t=183888

The newest version is here: http://www.tombraiderforums.com/show...&postcount=296

You might need to download one of the older versions first, as some of the newest releases only contain the exe and lack other files for the program.
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