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Old 10-10-17, 15:37   #171
The Great Chi
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Well I completed Cakeworld with the help of the walkthrough, as I got stuck and lost in quite a few places.

I was hooked on this game right from the start, as you just have to explore everywhere. It is an amazing game.

I said in my earlier comments that my TRLE points would have been 10 10 10 10, if I was a TRLE member, which I am not.

Those points were only for the first third of the game. But now would give it even higher marks for the whole game, if that was allowed, which unfortunately it is not.

This game was so funny, graphics amazing, rooms fantastic especially the massive and really high crossword room, what a size. I had to stand there for 10 minutes just looking at the detail.

Also cutscenes were great with a lot of special animation. Also small things were funny like lara kicking the switch

The jump switch ammo was a very interesting idea, and the voiceovers and music was so funny.

Overall, I would say this game is definitely going into the TRLE Hall of Fame.

Well done, DJ Full

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Last edited by The Great Chi; 10-10-17 at 22:42.
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Old 10-10-17, 16:46   #172
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Thank you for appreciating, The Great Chi.
The game has now the official walkthru on trle.net.
I included every bit of hidden content that is.
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Old 12-10-17, 03:58   #173
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Progress with the pack.

After a few days of careful material selection I took an all-nighter of test.
This can already produce several different classes from all core games.
Kudos to AgentXP for convincing me to include TR1 Egypt bit.


- Pool or mansion. I have no preference... you could build a bit of both.
- OK MARCO.





Tomb of AgentXP xD





Tomb of DJ Full (2.0)
Only uses 2 bricks because the rest of money was spent on cake.
The place is sealed, isolated and cursed as an eternal punishment,
for a famine caused after the builder used all cake on architecture.
The inscription above the central gate says:
"Don't even dare enter this... torches are none and mummies still default..."





The entire site: Marco's staircase, Tomb of Agent and Tomb of DJ...
(a proof all those tiles were really utilized on one map)




Organic. Something is wrong with the top transition.
So far I have no idea what.




Foliage. Gotta resize the palm trunk...
Every tree in the background uses a tile from another TGA:

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Old 13-10-17, 00:35   #174
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Quote:
Originally Posted by DJ Full View Post

Tomb of AgentXP xD




Wow, thanks I like it - but don't mind if I forgo my stay there for a few years yet lol
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Old 13-10-17, 03:45   #175
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It's all accounted, those things normally take decades to make... and it's never just a tomb.
Deep below the Tomb of Agent XP, in the Chambers of AgentXP, there's a Library of AgentXP which stores Knowledge of AgentXP.
The most valuable book is a tutorial on how to light a level...



Damn those things have THE weirdest UV maps.
Almost every texture is upside down, and there's no legend.
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Old 13-10-17, 08:50   #176
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Does this mean you're cheating on TRLE with Minecraft?
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Old 13-10-17, 14:14   #177
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Talking

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Old 13-10-17, 19:55   #178
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Quote:
Originally Posted by Dustie View Post
Does this mean you're cheating on TRLE with Minecraft?
The truth is even simplier. I just thought I'm attempting a spin-off work which will take me 2 days...
but this is how you define detailed texturing in Minecraft:

Code:
{   "parent": "block/block",
    "ambientocclusion": false,
    "textures": {
        "particle": "blocks/dragon_egg",
        "all": "blocks/dragon_egg"
    },
    "elements": [
        {   "from": [ 6, 15, 6 ],
            "to": [ 10, 16, 10 ],
            "faces": {
                "down":  { "uv": [ 6,  6, 10, 10 ], "texture": "#all" },
                "up":    { "uv": [ 6,  6, 10, 10 ], "texture": "#all" },
                "north": { "uv": [ 6, 15, 10, 16 ], "texture": "#all" },
                "south": { "uv": [ 6, 15, 10, 16 ], "texture": "#all" },
                "west":  { "uv": [ 6, 15, 10, 16 ], "texture": "#all" },
                "east":  { "uv": [ 6, 15, 10, 16 ], "texture": "#all" }
            }
        },
        {   "from": [ 5, 14, 5 ],
            "to": [ 11, 15, 11 ],
            "faces": {
                "down":  { "uv": [ 5,  5, 11, 11 ], "texture": "#all" },
                "up":    { "uv": [ 5,  5, 11, 11 ], "texture": "#all" },
                "north": { "uv": [ 5, 14, 11, 15 ], "texture": "#all" },
                "south": { "uv": [ 5, 14, 11, 15 ], "texture": "#all" },
                "west":  { "uv": [ 5, 14, 11, 15 ], "texture": "#all" },
                "east":  { "uv": [ 5, 14, 11, 15 ], "texture": "#all" }
            }
        },
        {   "from": [ 5, 13, 5 ],
            "to": [ 11, 14, 11 ],
            "faces": {
                "down":  { "uv": [ 4,  4, 12, 12 ], "texture": "#all" },
                "up":    { "uv": [ 4,  4, 12, 12 ], "texture": "#all" },
                "north": { "uv": [ 4, 13, 12, 14 ], "texture": "#all" },
                "south": { "uv": [ 4, 13, 12, 14 ], "texture": "#all" },
                "west":  { "uv": [ 4, 13, 12, 14 ], "texture": "#all" },
                "east":  { "uv": [ 4, 13, 12, 14 ], "texture": "#all" }
            }
        },
        {   "from": [ 3, 11, 3 ],
            "to": [ 13, 13, 13 ],
            "faces": {
                "down":  { "uv": [ 3,  3, 13, 13 ], "texture": "#all" },
                "up":    { "uv": [ 3,  3, 13, 13 ], "texture": "#all" },
                "north": { "uv": [ 3, 11, 13, 13 ], "texture": "#all" },
                "south": { "uv": [ 3, 11, 13, 13 ], "texture": "#all" },
                "west":  { "uv": [ 3, 11, 13, 13 ], "texture": "#all" },
                "east":  { "uv": [ 3, 11, 13, 13 ], "texture": "#all" }
            }
        },
        {   "from": [ 2, 8, 2 ],
            "to": [ 14, 11, 14 ],
            "faces": {
                "down":  { "uv": [ 2, 2, 14, 14 ], "texture": "#all" },
                "up":    { "uv": [ 2, 2, 14, 14 ], "texture": "#all" },
                "north": { "uv": [ 2, 8, 14, 11 ], "texture": "#all" },
                "south": { "uv": [ 2, 8, 14, 11 ], "texture": "#all" },
                "west":  { "uv": [ 2, 8, 14, 11 ], "texture": "#all" },
                "east":  { "uv": [ 2, 8, 14, 11 ], "texture": "#all" }
            }
        },
        {   "from": [ 1, 3, 1 ],
            "to": [ 15, 8, 15 ],
            "faces": {
                "down":  { "uv": [ 1, 1, 15, 15 ], "texture": "#all" },
                "up":    { "uv": [ 1, 1, 15, 15 ], "texture": "#all" },
                "north": { "uv": [ 1, 3, 15,  8 ], "texture": "#all" },
                "south": { "uv": [ 1, 3, 15,  8 ], "texture": "#all" },
                "west":  { "uv": [ 1, 3, 15,  8 ], "texture": "#all" },
                "east":  { "uv": [ 1, 3, 15,  8 ], "texture": "#all" }
            }
        },
        {   "from": [ 2, 1, 2 ],
            "to": [ 14, 3, 14 ],
            "faces": {
                "down":  { "uv": [ 2, 2, 14, 14 ], "texture": "#all" },
                "up":    { "uv": [ 2, 2, 14, 14 ], "texture": "#all" },
                "north": { "uv": [ 2, 1, 14,  3 ], "texture": "#all" },
                "south": { "uv": [ 2, 1, 14,  3 ], "texture": "#all" },
                "west":  { "uv": [ 2, 1, 14,  3 ], "texture": "#all" },
                "east":  { "uv": [ 2, 1, 14,  3 ], "texture": "#all" }
            }
        },
        {   "from": [ 3, 0, 3 ],
            "to": [ 13, 1, 13 ],
            "faces": {
                "down":  { "uv": [ 3, 3, 13, 13 ], "texture": "#all" },
                "up":    { "uv": [ 3, 3, 13, 13 ], "texture": "#all" },
                "north": { "uv": [ 3, 0, 13,  1 ], "texture": "#all" },
                "south": { "uv": [ 3, 0, 13,  1 ], "texture": "#all" },
                "west":  { "uv": [ 3, 0, 13,  1 ], "texture": "#all" },
                "east":  { "uv": [ 3, 0, 13,  1 ], "texture": "#all" }
            }
        }
    ]
}
I wonder who the heck has coded this, it plainly looks like if AkyV had his hands on it...

Oh and wow, Chi - how did you manage to open the crossword gate for the second time?
All the heavies in treekid's path are one-shot and there are no other heavies nearby?
The non-attacking spider is normal, this one is a cutscene animating not a real enemy
Which also disappears later, so it just seems you broke the level before it happens

Last edited by DJ Full; 13-10-17 at 19:59.
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Old 13-10-17, 20:48   #179
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Quote:
Originally Posted by DJ Full View Post
I wonder who the heck has coded this, it plainly looks like if AkyV had his hands on it...
Sounds good, but no.
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Old 13-10-17, 22:07   #180
The Great Chi
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Quote:
Originally Posted by DJ Full View Post
....Oh and wow, Chi - how did you manage to open the crossword gate for the second time?.....
After I play a custom game that I really love like this one, with very interesting characters and animations. I then like pulling custom games apart.

You know me, I use inscrutable means and tools to see how the designer has made certain things, and I wanted to inspect that crazy and funny animation of the door knocking spider really close up, and it is really well made

I usually make 'DOZY enabled' in a custom game to fly to inaccessible areas, but your 'DOZY exploding Lara' has stopped me in this game. That was real sneaky
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