www.tombraiderforums.com

Go Back   www.tombraiderforums.com > Tomb Raider Modding > Tomb Raider Level Editor > Unofficial Tomb Raider Level Editor

Reply
 
Thread Tools
Old 12-10-17, 07:54   #1
DaroRaider
Hobbyist
 
DaroRaider's Avatar
 
Join Date: Apr 2012
Location: San Juan, Argentina
Posts: 39
Default Activate item_at_sector trigger with mp with stick enemy??

Hello there,

I'm trying to recreate some behaviours from original tr3 levels under dxTre3d.
This time I want to make an MP with stick enemy ( mov ID #60 ) trigger some items when the guy is at any sector.
I used the item_at_sector trigger but it doesn't work. When i use this trigger with a pushable box, then it works! But with the guy enemy doesn't..
I was trying to fEXinspect a room from Area 51 level and didn't find any clue about how this works, the trigger to open a door with a Mp with stick guy in area 51 level seems to work in a similar way when comparing with pushables boxes. so, i'm lost.

if somoene han something to say, or could recreate this, i would really be happy!

good luck and happy raiding!
DaroRaider is offline   Reply With Quote
Old 12-10-17, 13:35   #2
Feder
Hobbyist
 
Join Date: Jul 2017
Location: Buenos Aires, Argentina
Posts: 38
Default

Hi DaroRaider !

One question, did you use the enemy AI? In order to trigger an event by a guard, there must be an AI_ambush on the square of the trigger and another AI_ambush on the guard, otherwise even if the guard steps by his own on the trigger it won't activate.
Feder is offline   Reply With Quote
Old 12-10-17, 20:10   #3
thewolf
Student
 
thewolf's Avatar
 
Join Date: Aug 2017
Posts: 120
Default

Sometimes the activation flags are not correct selected. Always check them. This happened to me often
thewolf is offline   Reply With Quote
Old 19-10-17, 04:36   #4
DaroRaider
Hobbyist
 
DaroRaider's Avatar
 
Join Date: Apr 2012
Location: San Juan, Argentina
Posts: 39
Default

Hello, I had no chance to get an internet connection so I answer lately,

Yes, I checked flags and all were corrected set from both, the moveable and trigger!

And then I followed Feder's idea, I placed two Ai marks on the sector where the MP guard is placed: a guard Ai and an ambush Ai, then i placed another two Ai marks: another ambush Ai and a Path Ai on the trigger sector, then worked fine!
It's not exactly as represented in the Area 51 level, but just worked!

Thanks both for the help!
DaroRaider is offline   Reply With Quote
Reply

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT. The time now is 20:47.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2017, vBulletin Solutions Inc.