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Old 12-10-17, 15:17   #16701
FantaseaII
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Hello all, i started recently a project with another builder and we are working on a "simple" level and so far i have built this :





Don't mind the textures and the lightning it's just to test ! i will maybe change to a new set because i don't have half of the textures from the original level...
I'm still wondering what i can do for the fog and light
If you guys have any suggestions

Here is a video of what it looks like in game :
https://youtu.be/NmQRFjTbRXo

i think i will not make the ceiling of the "temple" rocky because it looks weird and not natural with the cave next to it (the transition between the 2 rooms isn't ok for me after messing around a little bit in it )
And i made some huge mistakes with my segmentations near the stairs...
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Last edited by FantaseaII; 13-10-17 at 00:18.
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Old 12-10-17, 15:41   #16702
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It looks very dark here on my screen.
But what I can make out, including watching the video, looks good.
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Old 12-10-17, 16:03   #16703
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On my side it's 90% pitch black.
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Old 12-10-17, 16:05   #16704
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Same here. I see nothing except parts of Lara.
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Old 12-10-17, 16:21   #16705
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I'm afraid it's also too dark for me to see.
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Old 12-10-17, 17:18   #16706
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Quote:
Originally Posted by Titak View Post
It looks very dark here on my screen.
But what I can make out, including watching the video, looks good.
Quote:
Originally Posted by tomb2player View Post
On my side it's 90% pitch black.
Quote:
Originally Posted by Caesum View Post
Same here. I see nothing except parts of Lara.
Quote:
Originally Posted by Kapu View Post
I'm afraid it's also too dark for me to see.
Yeah i didn't noticed but it looks too dark sorry i'm going to edit my post

*Post edited*
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Last edited by FantaseaII; 12-10-17 at 17:28.
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Old 12-10-17, 20:17   #16707
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Quote:
Originally Posted by AgentXP View Post
^ Nice texturing and natural shapes Maybe also try adding some lightrays + smaller lightbulbs to create pools of dappled light coming through the trees?

From tonights stream. I really must stop now :S
Enjoying exploring/devloping this place too much

Anyone know if the 'invisible then trigger' option works on statics btw? Dosen't seem to for me atm even with NG 'statics' triggers...




Georgeous!!
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Old 12-10-17, 22:07   #16708
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Quote:
Originally Posted by FantaseaII View Post
Yeah i didn't noticed but it looks too dark sorry i'm going to edit my post

*Post edited*
why so many screens for a single room
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Old 12-10-17, 22:27   #16709
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Quote:
Originally Posted by FantaseaII View Post
Yeah i didn't noticed but it looks too dark sorry i'm going to edit my post

*Post edited*
Much easier to see now! The geometry and texturing look good to me. I like the TRC Rome assets you are using, but there could be a bit more variation. What with the bricks and rocky surfaces being the same color, it all sort of blends together. Using some colored lighting can spice up the environment. I'm partial to using blue as an ambient color, but you could try anything really, green, yellow, even red. Then I would add a some spotbulbs in a contrasting color.
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Old 13-10-17, 00:20   #16710
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Quote:
Originally Posted by SrDanielPonces View Post
why so many screens for a single room
It's temporary, and is there any restriction about it that i've never seen ? if so i'm sorry !

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Originally Posted by Kapu View Post
Much easier to see now! The geometry and texturing look good to me. I like the TRC Rome assets you are using, but there could be a bit more variation. What with the bricks and rocky surfaces being the same color, it all sort of blends together. Using some colored lighting can spice up the environment. I'm partial to using blue as an ambient color, but you could try anything really, green, yellow, even red. Then I would add a some spotbulbs in a contrasting color.
Thank your for your advice i will try and post later once new things will be built !
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