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Old 06-12-17, 21:04   #41
kabal
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Favorite: Nepal. I like climbing up the snowy mountains and the icy caves.
Least favorite: England. I think it's boring and I hate that fight with the giant snake.
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Old 10-12-17, 23:59   #42
Kapu
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I liked to make data tables, so I crunched the numbers like a big nerd. For consistency, posts with more than two favorites/least favorites were excluded.

BOLIVIA......no votes............ 0 overall
PERU.........1 like, 2 dislike...-2 overall
JAPAN........1 like, 1 dislike... 0 overall
GHANA........6 like, 1 dislike...+5 overall
KAZAKHSTAN...1 like, 4 dislike...-3 overall
ENGLAND......4 like, 5 dislike...-1 overall
NEPAL........5 like, 1 dislike...+4 overall
BOLIVIA R....0 like, 3 dislike...-3 overall

The "overall" total is kind of useless, since some of the most liked levels are also the most disliked. But if you rank them in order of most-to-least favorable, the list looks like this:

1. Ghana
2. Nepal
3. Bolivia/Japan
4. England
5. Peru
6. Kazakhstan/Bolivia Redux


Again, useless because the pool of data is so small, but still kind of interesting! I certainly wouldn't rank the levels in this order personally, but our (way too small to be useful) sample of data comes to this average.

A couple of people have said that they wish there were more levels in TRL. Personally, I think more locations would be over the top; I just wish the levels were longer. Sometimes I wonder how different Legend would be if the gameplay included switches and levers, keys and puzzle items, and a real inventory. Underworld brought back those elements (in a very small way), but imagine if Legend had. Could've made the levels a lot less linear if it was done right!
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Old 11-12-17, 13:43   #43
Sir Launcelot
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Not surprising that Bolivia Redux is ranked so low, pretty much all it was was a cheesy boss fight, and a bunch of cutscenes. They could have had Lara go through another fantastic level and end up with a much better ending than the one they concocted.

Kazakhstan - well, that is a low ranker because everybody hated the bike chase in that one. It must have taken me at least a dozen tries to finally get Lara through the last part and onto the train. I remember right before I did it I had managed to get Lara onto the train and then barely overcorrected on the steering and Lara went over the side - again. I was literally screaming at the computer - "****! **** you, you stupid ****ing game! Who's the ****ing asshole who thought this **** up!"

Other than that, though, Kazakhstan is actually a large level with a lot of stuff to do, not bad in that respect. But the bike scene zeros it for people - that, and the fact that it is set in such a bleak environment.
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Old 11-12-17, 15:45   #44
JohnCroft25
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Quote:
Originally Posted by Sir Launcelot View Post
Other than that, though, Kazakhstan is actually a large level with a lot of stuff to do, not bad in that respect. But the bike scene zeros it for people - that, and the fact that it is set in such a bleak environment.
I, generally, dislike the whole first part of Kazakhstan (until you reach the lab). It reminds me more of a James Bond or a Call of Duty game rather than a Tomb Raider one...from the second part onwards though, where you explore the lab, it's much more ''Tomb-Raidish'' for me, so I'm ok
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Old 11-12-17, 22:43   #45
Sir Launcelot
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Quote:
Originally Posted by JohnCroft25 View Post
I, generally, dislike the whole first part of Kazakhstan (until you reach the lab). It reminds me more of a James Bond or a Call of Duty game rather than a Tomb Raider one...from the second part onwards though, where you explore the lab, it's much more ''Tomb-Raidish'' for me, so I'm ok
Well, yeah, but it's fun to get Lara behind a heavy machine gun and cut a bunch of mercenaries into hamburger. If you like that sort of thing.

The lab was fun but I disliked the end thing too, trying to open the thing to the sword while Fluffy was always knocking me down. That took a little while to figure out.
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Old 12-12-17, 20:51   #46
Nigel Cassidy
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Some un-Tomb Raiderish things every now and then are good for variation, the Core games knew that as well. Just as long as they don't go on for too long.
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