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#11 |
Hobbyist
Join Date: Mar 2013
Posts: 10
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My old post was taken down because the place I learned to mod for this game from had nude mods. Any way I have pretty much figured out how to mod this game, and here is some of my texmod work on the game:
Eyes: Red, Green, Blue, Yellow, Purple, and for high and normal brown ultra. https://mega.co.nz/#!bggQwJJA!fAZkRX...QvhuTngV8J36wA Hair: part 1 Black, Blonde, Blueblack:http://www.mediafire.com/?yk7eeucjzune52i part 2 Ginger, Golden, LightBrown: http://www.mediafire.com/?sibvvgisqtd7fev part 3 Grey, Scarlet, Strawberry Blonde:http://www.mediafire.com/?7b007lxnav4a8bh The hair mod tpf files are big because each one replaces the hair color on settings normal through ultra, this means that you only need 1 tpf file for all those texture settings. This is just something I thought up, but it ultimately made each tpf file a little big, this does not effect your game-play though so don't worry. The eyes on the other hand each have a tpf file for the designated texture setting. Last edited by snipe; 21-04-13 at 17:08. |
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#12 | |
Hobbyist
Join Date: Aug 2012
Location: Ireland
Posts: 37
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To put a texture bck into the game you have to package the texture. To do this, Click on package build and then go down to the folder icon of def file and select "Texmod.def or Texmod.log" ![]() which should index the textures you extracted then click Build and it should make a .Tpf file which is your mod then click on package mod and select your mod and then click Run.
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"Let me ask you. Does a machine like yourself ever experience fear." - Vegeta |
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#13 |
Tomb Raider
Join Date: May 2006
Location: In the unfashionable end of the western spiral arm of the Galaxy
Posts: 14,231
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I have stuck this thread. Please use it as the main thread for all your TR (2013) modding related discussion, queries, suggestions, etc. and for showcasing your mods.
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#14 |
Tomb Raider
Join Date: Aug 2007
Location: Devil's Pit
Posts: 19,067
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I have been waiting for this thread to appear I love browsing through all the mods!
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Does anybody really read these?! |
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#15 |
Professor
Join Date: Jan 2006
Location: Budapest,Hungary
Posts: 2,727
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I wonder why there aren't any mods yet. Everyone is busy with playing the game :P Can't wait to see some classic or aod Lara mod =D
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#16 |
Historian
Join Date: Jun 2007
Posts: 325
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That'll be very difficult, as there are currently no in-game outfits that match the shape of the classic or AOD outfit (unless you're thinking of one of the AOD outfits that had trousers). I think the most that you can hope for right now when it comes to a classic outfit is perhaps a classic recolour, simply changing her pink vest into a teal/blue colour (similar to the Classic Underworld mod, based off the concept art outfit that ended up being used in The Guardian Of Light).
Last edited by SailorTaurus; 11-03-13 at 23:35. |
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#17 |
Hobbyist
Join Date: Aug 2012
Location: Ireland
Posts: 37
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Thank you.
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"Let me ask you. Does a machine like yourself ever experience fear." - Vegeta |
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#18 |
Hobbyist
Join Date: Dec 2007
Location: île de la réunion,France
Posts: 69
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WoW ...this is beautiful...It would be nice if we could put it in the game
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YOU CAN DANCE IF YOU WANNA... Last edited by simrubiana; 12-03-13 at 13:38. |
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#19 | |
Historian
Join Date: Mar 2013
Location: Natla's left breast
Posts: 292
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Bump-maps would cause any reshaping of the outfit (I.e. AODs high-collared crop-top) to look strange unless they were edited as well. Another thing being that this new Lara's shirt isn't tucked in and has a 3D u-neck, so that would stop AOD's outfits from being possible... I guess we'll just have to wait for more DLC outfits if we want classic themed clothing ![]() |
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#20 |
Hobbyist
Join Date: Mar 2013
Posts: 2
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hi can anyone modding the hair as in the crossroads trailer
who needs already tress fx hair... these hair are enough and beautiful! ![]() ![]() ![]() http://www.youtube.com/watch?v=adiFfdbXBfs |
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