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Old 11-02-16, 12:00   #21
Zebra
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^Nope, you definitely need an external modelling program (like Blender, Maya, 3DS Max,...) to create proper, detailed geometry for UE4. Also yes, I specifically mentioned Blueprints in my post . You don't need to know any syntax or write any code to use it but you do need to have a basic understanding of algorithms and how the engine's systems work which is going to take some time to learn. Anyway, this is kind of off-topic, so we should probably stop talking about it in here. If you want to further discuss it, send me a VM or perhaps someone can open a general UE4 thread in the Fanart section?
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Old 11-02-16, 15:15   #22
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You definitely do need some knowledge in order to create actual good looking stuff in UE4 Level designing can be easy, but scripting and the blueprints are nothing but hard and a pain in the ass.
TRLE scripting is way easier though.
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Old 11-02-16, 15:58   #23
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Quote:
Originally Posted by Zebra View Post
^Nope, you definitely need an external modelling program
Something must have changed then, because I remember old Unreal engines having a built in 3d editor. Might be wrong though. Anyway, not a big deal as I know how to use 3ds max a bit. Thank you for all the answers and sorry for going offtopic. Back to the main topic!
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Old 12-02-16, 23:29   #24
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A classic-style remake of Core's Anniversary Edition made with the UE4? Count me in! The screens you've posted so far look amazing.

As for suggestions, I would love to see you implement some of the moves from the LAU trilogy (like the pole swinging, her shimmy animations, the faster way she pushes/pulls objects, and the faster climbing animation).

Will you be adding new areas to the levels?

Last edited by indigo15; 13-02-16 at 04:43.
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Old 14-02-16, 15:29   #25
FreakRaider
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Hey guys, newzzzz!

I was interviewed by Tomb-Of-Ash! Here you can find details about the project and some new screenshots and a video.

http://tomb-of-ash.com/post/13929585...ersary-edition
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Old 14-02-16, 16:04   #26
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^

Yeah, I just found this article on Facebook and I came here to see if you already knew that.
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Old 14-02-16, 17:50   #27
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Wow. All I have to say is, thank god fans like you exist.

Impressive work so far. I'll definitely look forward to this project, you can bet on it
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Old 14-02-16, 20:55   #28
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Impressive so far FreakRaider Keep up the amazing work!
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Old 14-02-16, 21:12   #29
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Quote:
Originally Posted by SrDanielPonces View Post
^

Yeah, I just found this article on Facebook and I came here to see if you already knew that.
same
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Old 15-02-16, 11:31   #30
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Quote:
Originally Posted by indigo15 View Post
A classic-style remake of Core's Anniversary Edition made with the UE4? Count me in! The screens you've posted so far look amazing.

As for suggestions, I would love to see you implement some of the moves from the LAU trilogy (like the pole swinging, her shimmy animations, the faster way she pushes/pulls objects, and the faster climbing animation).

Will you be adding new areas to the levels?
Why not AoD animations? The LAU animations aren't made for the grid system. A lot of level editors put them into their levels and some of them make the controls unnecessarily hard. But the AoD animations have been made with the classic gameplay in mind, so it would make more sense to implement these in a TRAE remake with the classic control scheme.

FreakRaider, have you seen this thread? http://www.tombraiderforums.com/showthread.php?t=213241
Maybe TR-Freak and you can help each other.
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