16-08-17, 17:49 | #31 |
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No, this is not the same image. And I'm sorry. To stay on-topic, what bothered me the most graphics-wise were the inaccessible routes in the caves. They were all blocked by very dry brambles, it looked just wrong, like they put it at the last minute. It needed some variation, some vegetation, some wood, I don't know, something to make them look better. |
16-08-17, 20:54 | #32 |
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16-08-17, 23:37 | #33 |
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29-08-17, 17:25 | #34 |
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While reading this thread, I was playing Witcher 3 Blood And Wine -- this is the graphically enhanced and optimized version of the Witcher 3 base game.
When that expansion was created, I think the game engine was reworked from the ground-up to address some graphics performance issues. Surprisingly, it runs better and looks better than the base game. My laptop runs on 960M, which is just about the equivalent of a 750ti. So every performance dip is visible to me. Rise of the Tomb Raider is a very visually ambitious project, in my opinion. It has more sophisticated lighting/shadows than Witcher 3, at the expense of occasional fps drops. All those fps drops on Geothermal Valley and Soviet Installation are a result of a CPU bottleneck. There's a quick fix to this--set SHADOWS to MEDIUM. It resolves the issue. But I personally don't like the shadow quality at Medium, so I keep it to HIGH. Witcher 3 is able to achieve still being able to look good at LOW, something that Rise of the Tomb Raider is having difficulty in achieving. All those anti-aliasing issues on Rise are not a result of poor anti-aliasing. It's just that there are too many jaggies in the game that we need to use a good-anti-alias. My laptop is a 1080p screen on 15.6 inches and normally, most games look good on 1080p without anti-alias. It's only in Rise where I see too many jaggies. My hunch is, the game developers can make the game look less jaggy, only that they need to do some tweaks here and there for optimization purposes. It's just the game optimization tweaking they use aren't quite the more visually acceptable. In Witcher 3, you set the TEXTURE to ULTRA and you won't get a significant FPS drop. In Rise of the Tomb Raider, you set TEXTURE to VERY HIGH, and it eats up more than 4 gigs of VRAM (WTF). Last edited by Mutant Messiah; 29-08-17 at 17:27. |
30-08-17, 13:40 | #35 |
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Joined: Jun 2009
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Since nobody cares about my blurry shadows, I'm posting it here. http://steamcommunity.com/profiles/7...77/screenshots
Is this only my problem or is this how graphics normally behave in this game? |
30-08-17, 13:44 | #36 |
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It's probably a bug in this area. The shadows are supposed to become more blurry the farther away you are to save memory. Maybe in this area the distance you have to the shadow isn't calculated correctly and thus it becomes blurry sooner than it should.
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30-08-17, 22:35 | #37 | ||
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Quote:
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31-08-17, 08:54 | #38 |
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03-09-17, 20:08 | #39 |
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