Tomb Raider Forums  

Go Back   Tomb Raider Forums > Tomb Raider Series > Rise of the Tomb Raider

Reply
 
Thread Tools
Old 16-08-17, 17:49   #31
Joey79100
Member
 
Joey79100's Avatar
 
Joined: Mar 2012
Posts: 3,741
Default


No, this is not the same image. And I'm sorry.

To stay on-topic, what bothered me the most graphics-wise were the inaccessible routes in the caves. They were all blocked by very dry brambles, it looked just wrong, like they put it at the last minute. It needed some variation, some vegetation, some wood, I don't know, something to make them look better.
Joey79100 is offline   Reply With Quote
Old 16-08-17, 20:54   #32
Grid21
Member
 
Grid21's Avatar
 
Joined: Jan 2015
Posts: 878
Default

Quote:
Originally Posted by Wooxman View Post
I'm pretty sure that they knew exactly what the Xbox One and PS4 are capable of. These consoles are just heavily underpowered and simply can't render games with the same graphical fidelity as a PC.
But can it run Crysis?
Grid21 is offline   Reply With Quote
Old 16-08-17, 23:37   #33
Moosey
Member
 
Moosey's Avatar
 
Joined: Nov 2011
Posts: 1,709
Default

Quote:
Originally Posted by Joey79100 View Post
No, this is not the same image. And I'm sorry.
Moosey is offline   Reply With Quote
Old 29-08-17, 17:25   #34
Mutant Messiah
Member
 
Mutant Messiah's Avatar
 
Joined: Sep 2016
Posts: 362
Default

While reading this thread, I was playing Witcher 3 Blood And Wine -- this is the graphically enhanced and optimized version of the Witcher 3 base game.

When that expansion was created, I think the game engine was reworked from the ground-up to address some graphics performance issues. Surprisingly, it runs better and looks better than the base game.

My laptop runs on 960M, which is just about the equivalent of a 750ti. So every performance dip is visible to me.

Rise of the Tomb Raider is a very visually ambitious project, in my opinion. It has more sophisticated lighting/shadows than Witcher 3, at the expense of occasional fps drops.

All those fps drops on Geothermal Valley and Soviet Installation are a result of a CPU bottleneck. There's a quick fix to this--set SHADOWS to MEDIUM. It resolves the issue. But I personally don't like the shadow quality at Medium, so I keep it to HIGH.

Witcher 3 is able to achieve still being able to look good at LOW, something that Rise of the Tomb Raider is having difficulty in achieving.

All those anti-aliasing issues on Rise are not a result of poor anti-aliasing. It's just that there are too many jaggies in the game that we need to use a good-anti-alias.

My laptop is a 1080p screen on 15.6 inches and normally, most games look good on 1080p without anti-alias. It's only in Rise where I see too many jaggies.

My hunch is, the game developers can make the game look less jaggy, only that they need to do some tweaks here and there for optimization purposes.

It's just the game optimization tweaking they use aren't quite the more visually acceptable.

In Witcher 3, you set the TEXTURE to ULTRA and you won't get a significant FPS drop. In Rise of the Tomb Raider, you set TEXTURE to VERY HIGH, and it eats up more than 4 gigs of VRAM (WTF).

Last edited by Mutant Messiah; 29-08-17 at 17:27.
Mutant Messiah is offline   Reply With Quote
Old 30-08-17, 13:40   #35
mind
Member
 
mind's Avatar
 
Joined: Jun 2009
Posts: 1,417
Default

Since nobody cares about my blurry shadows, I'm posting it here. http://steamcommunity.com/profiles/7...77/screenshots

Is this only my problem or is this how graphics normally behave in this game?
mind is offline   Reply With Quote
Old 30-08-17, 13:44   #36
Wooxman
Member
 
Joined: Jul 2012
Posts: 6,507
Default

It's probably a bug in this area. The shadows are supposed to become more blurry the farther away you are to save memory. Maybe in this area the distance you have to the shadow isn't calculated correctly and thus it becomes blurry sooner than it should.
Wooxman is offline   Reply With Quote
Old 30-08-17, 22:35   #37
AimlessThunder
Member
 
AimlessThunder's Avatar
 
Joined: Apr 2012
Posts: 5,311
Default

Quote:
Originally Posted by Wooxman View Post
How dare you!? Trees in WoW look better.


Quote:
Originally Posted by Mutant Messiah View Post
In Witcher 3, you set the TEXTURE to ULTRA and you won't get a significant FPS drop. In Rise of the Tomb Raider, you set TEXTURE to VERY HIGH, and it eats up more than 4 gigs of VRAM (WTF).
Yeah. That's because the game needs 8 GB of VRAM or more to play smoothly with textures on very high.

Quote:
Originally Posted by mind View Post
Since nobody cares about my blurry shadows, I'm posting it here. http://steamcommunity.com/profiles/7...77/screenshots
Is this only my problem or is this how graphics normally behave in this game?
Tbqh that's not really a problem. I mean not a game breaking one anyway. I think the shadows look the same on my machine on the highest settings possible, SSAA 4X AT 1920X1080.
AimlessThunder is offline   Reply With Quote
Old 31-08-17, 08:54   #38
mind
Member
 
mind's Avatar
 
Joined: Jun 2009
Posts: 1,417
Default

Quote:
Originally Posted by AimlessThunder View Post


Tbqh that's not really a problem. I mean not a game breaking one anyway. I think the shadows look the same on my machine on the highest settings possible, SSAA 4X AT 1920X1080.
But.... it's ugly.


BTW How can you run it on SSAA 4x? It's basically 4k.....
mind is offline   Reply With Quote
Old 03-09-17, 20:08   #39
AimlessThunder
Member
 
AimlessThunder's Avatar
 
Joined: Apr 2012
Posts: 5,311
Default

Quote:
Originally Posted by mind View Post
But.... it's ugly.
BTW How can you run it on SSAA 4x? It's basically 4k.....
I have a Nvidia 1080 GTX, but I struggle to get 60 FPS.
AimlessThunder is offline   Reply With Quote
Reply

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT. The time now is 11:15.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, vBulletin Solutions Inc.
Tomb Raider Forums is not owned or operated by CDE Entertainment Ltd.
Lara Croft and Tomb Raider are trademarks of CDE Entertainment Ltd.