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Old 24-02-12, 13:06   #711
Runa
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Yeah, I read that topic already, but as I said anything that I found around did actually work the .pac extractor crashes everytime I drag a file on it.
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Old 24-02-12, 13:07   #712
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Yeah, I read that topic already, but as I said anything that I found around did actually work the .pac extractor crashes everytime I drag a file on it.
Do you at least have the model importer? I'm not sure but I think there's no model importer for DMC3. no point extracting the files if you don't have a way to import the model.
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Old 24-02-12, 13:13   #713
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Do you at least have the model importer? I'm not sure but I think there's no model importer for DMC3. no point extracting the files if you don't have a way to import the model.
Uhm what does that mean? I am a noob :\ Reading things around I found there is a way to extract .pac files (the models) from the main pack renaming it in .afs. Until here no problems at all, I was able to extract a .pac file (that I guess was Dante model). Then, there is this tool called ".pac unpacker" or ".pac extractor", whatever.. but when I drag the .pac file on it, the program crashes and no success... that's all that I know..
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Old 24-02-12, 13:17   #714
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Originally Posted by Runa View Post
Uhm what does that mean? I am a noob :\ Reading things around I found there is a way to extract .pac files (the models) from the main pack renaming it in .afs. Until here no problems at all, I was able to extract a .pac file (that I guess was Dante model). Then, there is this tool called ".pac unpacker" or ".pac extractor", whatever.. but when I drag the .pac file on it, the program crashes and no success... that's all that I know..

If U want model with OGB you must have importer to blender/3ds max :P
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Old 24-02-12, 13:20   #715
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Originally Posted by Runa View Post
Uhm what does that mean? I am a noob :\ Reading things around I found there is a way to extract .pac files (the models) from the main pack renaming it in .afs. Until here no problems at all, I was able to extract a .pac file (that I guess was Dante model). Then, there is this tool called ".pac unpacker" or ".pac extractor", whatever.. but when I drag the .pac file on it, the program crashes and no success... that's all that I know..
Well that is for extracting the files from the container (.pac) you'll still need a way (script/plugin) to import the model into Blender/Max. i don't think there's any available :\
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Old 24-02-12, 13:26   #716
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Well that is for extracting the files from the container (.pac) you'll still need a way (script/plugin) to import the model into Blender/Max. i don't think there's any available :\
I posted a Dante model (boneless) into the "unfinished/-ported models recap" thread :\ means that someone was able to export him..
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Old 24-02-12, 13:29   #717
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I posted a Dante model (boneless) into the "unfinished/-ported models recap" thread :\ means that someone was able to export him..
It's mod to RE4 xD
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Old 24-02-12, 13:30   #718
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I posted a Dante model (boneless) into the "unfinished/-ported models recap" thread :\ means that someone was able to export him..
Well the game is for PC, someone could have captured the geometry, it doesn't mean there's a full importer that supports bones, you should search for the importer before wasting time on anything else ^^
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Old 24-02-12, 13:34   #719
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Well the game is for PC, someone could have captured the geometry, it doesn't mean there's a full importer that supports bones, you should search for the importer before wasting time on anything else ^^
Uhm.. so with an importer .pac files would be compatible with 3DS Max or something? °.° I thought there was a way to extract models in order to read them for example with Noesis. The DMC3 game was originally for console only, maybe who extracted the model used that version and maybe the format extension is different.. I don't know.
Thanks anyway ^^
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Old 24-02-12, 16:26   #720
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What about Terry Bogard from King of Fighters Maximum Impact? We need some other manly man besides Chris to care of all the ported ladies.
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