24-02-12, 13:06 | #711 | |
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24-02-12, 13:07 | #712 |
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Do you at least have the model importer? I'm not sure but I think there's no model importer for DMC3. no point extracting the files if you don't have a way to import the model.
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24-02-12, 13:13 | #713 |
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Uhm what does that mean? I am a noob :\ Reading things around I found there is a way to extract .pac files (the models) from the main pack renaming it in .afs. Until here no problems at all, I was able to extract a .pac file (that I guess was Dante model). Then, there is this tool called ".pac unpacker" or ".pac extractor", whatever.. but when I drag the .pac file on it, the program crashes and no success... that's all that I know..
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24-02-12, 13:17 | #714 | |
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If U want model with OGB you must have importer to blender/3ds max :P |
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24-02-12, 13:20 | #715 | |
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24-02-12, 13:26 | #716 |
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I posted a Dante model (boneless) into the "unfinished/-ported models recap" thread :\ means that someone was able to export him..
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24-02-12, 13:29 | #717 |
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24-02-12, 13:30 | #718 |
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Well the game is for PC, someone could have captured the geometry, it doesn't mean there's a full importer that supports bones, you should search for the importer before wasting time on anything else ^^
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24-02-12, 13:34 | #719 | |
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Thanks anyway ^^ |
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24-02-12, 16:26 | #720 |
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What about Terry Bogard from King of Fighters Maximum Impact? We need some other manly man besides Chris to care of all the ported ladies.
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