18-08-18, 12:22 | #1661 |
Member
Joined: Jan 2012
Posts: 1,320
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@Ruu11: are these statues ripped from TRAOD or made from scratch? Either way both look good. I agree with previous suggestions though, the robe could use less polys but simple textures instead. May be meta2tr program could help here.
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18-08-18, 12:44 | #1662 |
Member
Joined: Apr 2005
Posts: 9,208
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I love that shiny look!!
Also the outfit |
18-08-18, 13:52 | #1663 |
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Joined: Sep 2017
Posts: 1,087
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Oh men I just realised that I share this on the wrong thread (it was supossed to be at Object Showcase ghfskafhks)
About the textures, I will try to add some details on the robe or whatever. It definitely needs looking more "striking" @A_De: The statues are ripped from AoD I'm actually surprised with how many poligons Strpix/TRLE supports... It's basically exporting PS2 models into a PS1 software... How crazy is that! |
19-08-18, 19:19 | #1664 |
Member
Joined: Aug 2016
Posts: 201
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Hi Guys
Could someone help me with this object? A handful of fallen flower petals scattered across the floor. Just like the image. Thank you very much in advance! |
21-08-18, 08:57 | #1665 |
Member
Joined: Feb 2006
Posts: 1,517
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I need help with waterfalls!
I'm using teme9's beautiful waterfalls from TROE. I'd like the textures to be double-sided so that Lara can go behind the waterfall. However, my computer doesn't allow Strpix to create new double sided textures. Would someone be able to make teme9's waterfalls double-sided? This is what the waterfalls look like right now . . . But, if I stand behind them, they disappear! |
21-08-18, 10:08 | #1666 |
Member
Joined: Jul 2016
Posts: 1,905
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That can be simply done with meta, send me the object and I'll do that
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22-09-18, 13:59 | #1667 |
Member
Joined: Jul 2010
Posts: 858
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Hey there,
Please, does anybody have a working minecart in JEEP slot like the one of Coyote Creek? I'm asking it because I'm working on a new vehicle and the minecart is similar to it (speaking about structure and animations) |
23-09-18, 11:50 | #1668 |
Member
Joined: Nov 2007
Posts: 7,582
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Posted somewhere else but have yet to get a reply, so I'll try here too.
Anyone managed to get the TR1 Atlantian mummies to work properly in TRLE/NGLE? I want them to explode when they die, but instead they just fall over and stay there solid. Mine is in the Setha slot, and also seems to glitch between standing and looking around, and walking.. it flickeres between the two really quick, instead of transitioning between animations WTH If its too much trouble to get them working - I'm just gonna have to not use them |
23-09-18, 12:11 | #1669 |
Moderator
Joined: Jul 2003
Posts: 33,359
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Have you tried using the Enemy= command to change their properties?
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23-09-18, 12:28 | #1670 |
Member
Joined: Jul 2010
Posts: 858
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Those enemies require a plugin, because in TR4 there is not any walking-flying-shooting enemy..
For the explosion there is an enemy string |
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