17-03-11, 07:20 | #1811 |
Member
Joined: Oct 2010
Posts: 476
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I'm back yet again!
This I've completed a custom model but for some reason I can't open it in xnalara. When I go to open it, it shuts down the program and says this: [IMG]http://i56.************/4u9rf5.png[/IMG] I know someone posted about this before but I wasn't sure where so I thought I would just ask again. I have no idea what this means. I tried updating my xna framework since it says that so many times but it didn't change anything. Can someone tell me what the heck I did now? |
17-03-11, 09:22 | #1812 |
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Joined: Oct 2009
Posts: 2,743
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Are your render groups OK?
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17-03-11, 09:58 | #1813 |
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Joined: Nov 2010
Posts: 2,466
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A little help pls
Right when I was thinking I finally made my first poseable model... [IMG]http://i56.************/bhaihk.jpg[/IMG] This happens when I'm moving the tail Can this be fixed? Thanks to whoever takes the time to reply. |
17-03-11, 10:24 | #1814 |
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Joined: Oct 2009
Posts: 2,743
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I am at work and I can't make pictures to show you.
BUT XNAaraL has already made tutorials for these bugs. . . Do you know how to paint weights? Go in Blender, pose your model, so that can see the buggy areas, go to weight paint mode, find the corect bone that is causing the problem, take your brush to 0.0 (so it paints blue), and remove the weight by painting it blue. If you didn't understand a word, then wait 3-4 hours untill I get home... Oh, and congrats for your first poseable model! Oh, and also I can see a vertice that has decided to join with another.. Please,search in this thread for a tutorial made with Lara's shorts by XNAaraL. Last edited by Ol.a; 17-03-11 at 10:26. |
17-03-11, 10:31 | #1815 | |
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Joined: Nov 2010
Posts: 2,466
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Quote:
Oh...I was afraid it's going to be more than "one click there and you're done" That's like my blender skills Maybe I should just remove the damn tail completely |
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17-03-11, 10:34 | #1816 |
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Joined: Oct 2009
Posts: 2,743
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No, don't you dare!!!
Just wait for me to go home! It's easy, trust me! |
17-03-11, 10:52 | #1817 |
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Joined: Nov 2010
Posts: 2,466
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17-03-11, 12:51 | #1818 |
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Joined: Feb 2008
Posts: 1,470
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Uhm, I have a problem... I've just extracted an environment from a game, but it looks like this from the outside even with backface culling ON... Is there a way to make the outer walls "disappear" with backface culling?
Last edited by tombraidergale; 17-03-11 at 14:02. |
17-03-11, 12:57 | #1819 |
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Joined: Oct 2009
Posts: 2,743
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@Fullmoon, I found the tutorial, it's right here!
(If you think you can't do it, just send me the .blend, I'll do it). @tombraidergale, I am sorry, I don't understand at all the meaning of back face culling... |
17-03-11, 13:00 | #1820 |
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Joined: Mar 2003
Posts: 19,852
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Back Face Culling is a Setting in the XNALara Program to make Walls Invisible so you can have a better view of where your Model is.
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