29-05-18, 09:08 | #871 |
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Joined: Sep 2007
Posts: 3,411
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29-05-18, 14:20 | #872 |
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Joined: Jan 2008
Posts: 5,140
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Is it possible to add Lights (Or increase the Vertex Colors) in Sanctuary of Fire
Because this room is so dark although the floor is lava |
29-05-18, 15:36 | #873 |
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Joined: Feb 2015
Posts: 874
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31-05-18, 09:51 | #874 |
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Joined: May 2018
Posts: 68
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I would also like to see a hop back implemented back into the game - as it will REALLY help to jump back from skeletons swinging their swords.
Also I wouldn't recommend enabling "Lag Free Camera" because it messes up swan dive/swan jump. It uses the same key as "Look", so when you swan dive, sometimes you get camera blink. No complains about lag-free sidestep. Saves me plenty of time and works perfectly. Just tried "Fur" option, by the way, and I should say it makes HUGE difference in Bio-Research Facility level, where all the grass is flat and colorless. Now it actually looks like real grass. Thank you very much. And the last thing: When Lara/Kurtis turns in place, they don't start running right away, making a few steps before starting to run, which can sometimes be deadly when an enemy is nearby. Removal of that is the second thing I'd like to see in multi-exe patcher. Not insisting or anything, just worth considering. That and hop back would greatly improve game playability, so I'd give it a priority, if possible at all. Last edited by supraspecies; 31-05-18 at 10:10. |
03-06-18, 18:31 | #875 |
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Joined: Feb 2015
Posts: 874
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08-06-18, 20:14 | #876 |
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Joined: Jun 2018
Posts: 6,529
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Maybe I'm dumb, but how do I install the demo movie that plays in the menu? do I just throw it in the FMV folder?
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08-06-18, 20:27 | #877 |
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Joined: Feb 2015
Posts: 874
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04-09-18, 22:58 | #878 |
Member
Joined: Feb 2015
Posts: 874
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Updated "During Galleries Under Siege" cutscene to v. 1.1:
http://www.tombraiderforums.com/show...&postcount=470 |
05-09-18, 00:08 | #879 |
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Joined: Nov 2008
Posts: 1,924
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^
Cool! Is there one package to download every fix you have made? |
05-09-18, 06:39 | #880 | |
Member
Joined: Apr 2015
Posts: 610
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Quote:
On the pc I played the derelict apartment level. I see some differences where Lara has to stand to trigger the door open and throw the gas-thingy. Sometimes it is on the staircase from base level and sometimes it is on the first floor. The baddy who throws the gas, throws it wrong in the first option, it hits something and the gas thing goes out of the base level room. And in the second option it stays in the room. I get the second option when I skip levels with ESCAPE + Tab from the first level. https://www.youtube.com/watch?v=X1H5rW3hwm4 It can be seen on this video on 1:42-1:50 https://www.youtube.com/watch?v=NcXmps6irXQ It can be seen on this video on 0:40 - 1:00 Did you ever noticed this? |
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