08-06-12, 02:03 | #61 |
Member
Joined: Jan 2009
Posts: 4,195
|
They're stone ledges at the edges of cliffs. It's not like they're out of place.
|
08-06-12, 02:03 | #62 |
Member
Joined: Jan 2007
Posts: 30,053
|
They're not that bad. Like Linoshi said, it's a linear portion. It's not like they're giving much away. You peeps are some drama queens, fo' real.
|
08-06-12, 02:04 | #63 | |
Inactive
Joined: Sep 2010
Posts: 12,233
|
Quote:
|
|
08-06-12, 02:05 | #64 |
Member
Joined: Feb 2008
Posts: 70,326
|
|
08-06-12, 02:05 | #65 |
Member
Joined: Apr 2009
Posts: 3,753
|
|
08-06-12, 02:06 | #66 | |
Member
Joined: Sep 2007
Posts: 4,390
|
Quote:
In Core's engine everything is there. Geometry could be built within the engine and the engine could define the various elements of interaction like what is climable (in terms of ladders or monkey bars), where you could insta-die, and so on. That's really the big difference. So no, not everything in Crystals games can be grabbable, that's silly to say. You could only climb certain areas if they defined it to act that way. Ala scripted jumps, grabbable ledges, and so on. TR9 doesn't seem to feel quite as clunky or... "clingy" as Crystal's previous TRs. Lara doesn't appear to magnetize anywhere. And as for the white ledges, it doesn't honestly bother me all that much. I think they could have given the ledges or the frame of the plane a more fitting colour. Something like old rusted metal for the plane, and just a regular dirt texture for the later cliff ledges we saw. We don't constantly need our hand held, and that's beginning to be what it feels like and it's not just because of the ledges. That is the least of my worries... I'm more concerned with camera cues and such like that. As if we are unable to move the camera around manually and look around to plan out how we'll reach a certain area. |
|
08-06-12, 02:06 | #67 |
Member
Joined: May 2011
Posts: 1,250
|
meh, don't care,,,,
|
08-06-12, 02:12 | #68 |
Member
Joined: Mar 2009
Posts: 2,466
|
|
08-06-12, 02:12 | #69 |
Member
Joined: May 2008
Posts: 2,283
|
boys the white ledges maybe are only at the beginning of the game, obviously in the demo it was from the beginning of her misery
|
08-06-12, 02:23 | #70 |
Member
Joined: Mar 2009
Posts: 2,466
|
this is only for the begining so we get used to the controls
for sure when we are in Queen Himiko's chamber there will be no white ledges in the mirror world either or in the islands hollow earth... trololololo |
Thread Tools | |
|
|