29-10-10, 12:16 | #21 |
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Joined: Sep 2010
Posts: 64
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Hi, Im trying remove a glasses in a model with blender, and I do, but when I export the file for use it in XNA the model have the glasses again :S , What am I doing wrong?? Please help me, im gonna get crazy lol .
thanks |
02-11-10, 06:31 | #22 |
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Joined: Apr 2009
Posts: 3,226
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Problem solved. Thanks for the reply (PM). Next time please use the Questions & Answers thread
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28-11-10, 00:00 | #23 |
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Joined: Oct 2010
Posts: 476
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I was working on my first model and I got all the bones in place, got all the bone weight and such done. When I try to export it back into xnalara it tells me there is a "python scrip error - check console" -____- does anyone know why it might be doing that and how I can get it to work?
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30-11-10, 14:25 | #24 | |
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Joined: Apr 2009
Posts: 3,226
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Quote:
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01-12-10, 18:27 | #25 |
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Joined: Apr 2009
Posts: 3,226
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01-12-2010: [IMG]http://i34.************/dqoutl.gif[/IMG] ImportMeshAsciiExtended.py - Python script to import XNALara Mesh data into Blender. Made by Dusan, sephirostoy it has advanced with bone support, I advanced it to support generic items. Version 1.2 improved with "Load Zero sized bones" and ignore "superfluous faces" Thanks @Monkey 13 for report the problems
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01-12-10, 18:58 | #26 | |
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Joined: Sep 2009
Posts: 6,726
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Quote:
That's so amazing! Now i can fix lara_maniacs Sheva's etc Thanks a bunch |
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04-12-10, 16:29 | #27 |
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Joined: Jul 2007
Posts: 7,755
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How I Can create poseable face in blender ?
Eyes, eyebrow, head jaw, etc ? |
11-12-10, 09:52 | #28 |
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Joined: Dec 2006
Posts: 689
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11-12-10, 10:47 | #29 |
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Joined: Nov 2010
Posts: 604
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um.. what exactly is it that u wanna do? u want these knives to appear in xnalara in that position and be posable? in that case, attach one to the the "arm left wrist" bone and the other to "spine upper", then export
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11-12-10, 11:03 | #30 |
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Joined: Dec 2006
Posts: 689
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I want to combine things to work at XNALara ... I tried to call according to your Turial but I managed to. Please help ...
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