15-10-10, 12:21 | #2151 |
Member
Joined: Mar 2005
Posts: 9,405
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Ah, nice to know. The problem would be then you'd have to trigger a flipmap to get rid of the collision. Or I suppose the collision could be in the animating slot.
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16-10-10, 12:36 | #2152 |
Member
Joined: Aug 2010
Posts: 1,810
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Hi, guys, thank you!
I'm sorry to say this, but i don't think that there will be any groundbreaking patches for TREP, maybe only minor updates. Reason is that almost anything that was requested for TREP is now implemented in NGLE, and i don't want to spend resources and time trying to introduce same things for TREP. Instead, i think it's better to put forces into something completely new and different, not related to outdated tomb4.exe, which is almost no interest for me after seeing all these fancy NGLE features. |
22-05-20, 20:42 | #2153 |
Member
Joined: Apr 2020
Posts: 469
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There doesn't seem to be Ledge Control anymore, or is there a different way to add it now?
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23-05-20, 09:55 | #2154 |
Moderator
Joined: Jul 2003
Posts: 33,359
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^
Are talking about TREP or FLEP? Because both have that patch. In FLEP it is called "Disable ledge climb delay" Or is Ledge Control enabling the ledge jumps, like jump up and jump backwards when hanging on a ledge? In that case: https://www.tombraiderforums.com/sho...d.php?t=126740 |
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