Tomb Raider Forums  

Go Back   Tomb Raider Forums > General Forums > Fan and Community Showcase

Reply
 
Thread Tools
Old 07-12-15, 16:14   #1
TR-Freak
Unverified
 
TR-Freak's Avatar
 
Joined: Jan 2008
Posts: 5,140
Default UE4 - Classic Tomb Raider

Hi guys!

I want to introduce my UE4 Project "Classic Tomb Raider" here.
The goal is to build a package with Tomb Raider stuff for Unreal Engine 4.

I build a game with it and will release the package afterwards.
It would be nice if this would replace the TRLE in the future







Feature List:
Finished:
Lara
  • Swimming
  • LedgeClimbing
  • WallClimbing
  • MonkeySwing
  • Crouch/Crawl
EnvironmentVolume
  • Wind
  • Precipitation
  • Freezing in Water
TriggerSystem
  • Switches
  • Buttons
  • PressurePlatforms
  • Levers
In Progress:
TightRope/Balancing
Swing Rope
Parallel Bars

Backlog:
Pushables

Last edited by TR-Freak; 06-02-17 at 11:42.
TR-Freak is offline   Reply With Quote
Old 07-12-15, 16:20   #2
Ivy Valentine
Member
 
Ivy Valentine's Avatar
 
Joined: Jan 2013
Posts: 366
Default

That's amazing
Ivy Valentine is offline   Reply With Quote
Old 07-12-15, 19:26   #3
Alex Fly
Inactive
 
Alex Fly's Avatar
 
Joined: Dec 2006
Posts: 31,967
Default

This looks promising. Keep us updated please !
Alex Fly is offline   Reply With Quote
Old 08-12-15, 23:37   #4
Hateshinai
Member
 
Hateshinai's Avatar
 
Joined: May 2008
Posts: 1,564
Default

Wow I absolutely love this!

I also started using the Unreal Engine today for the exact same reasons you mentioned
Hateshinai is offline   Reply With Quote
Old 09-12-15, 00:29   #5
Laralicious
Member
 
Laralicious's Avatar
 
Joined: May 2005
Posts: 801
Default

Quote:
Originally Posted by TR-Freak View Post
Hi guys!

What I want is to recreate the original Tomb Raider Feel.
Basically Classic Gameplay with new Graphics.
Basic Movement is already implemented.
Quote:
Originally Posted by Hateshinai View Post
Wow I absolutely love this!

I also started using the Unreal Engine today for the exact same reasons you mentioned
Firstly, great start TR-Freak! I look forward to seeing more stuff!

And secondly, I would also like to see how classic tomb raiding would work in a modern engine. I know a lot of people say that the old games wouldn't sell now because of the grid system and old formula of gaming but how is it that Indie games can do something completely different to AAA games but still be successful. If done correctly, it could be good! I mean, look at Lara Croft Go! More like the classic games in terms of game content than the reboot.
Laralicious is offline   Reply With Quote
Old 09-12-15, 01:29   #6
thabani33
Member
 
thabani33's Avatar
 
Joined: May 2013
Posts: 1,171
Default

That's very inspiring, pal. Good stuff!

You can find free or commercial 3d assets in sites like turbosquid, cgtrader and various others.
thabani33 is offline   Reply With Quote
Old 10-12-15, 18:00   #7
Dream
Member
 
Joined: Feb 2014
Posts: 2,042
Default

Hot dog! Well done good show!

I love it, Please please don't stop working on this! I want to see moreee!!!
Dream is offline   Reply With Quote
Old 12-12-15, 08:39   #8
TR-Freak
Unverified
 
TR-Freak's Avatar
 
Joined: Jan 2008
Posts: 5,140
Default

I'm currently working on the Ledge Grab System again.

I have a gameplay question:
What do you want?

  • Classic TR climbing
Lara hangs on a ledge and climb around corners
  • TRLAU Ledge climbing
Lara hangs on a Ledge. If she hangs on a complete wall, she can jump off the ledge into different directions.
TR-Freak is offline   Reply With Quote
Old 12-12-15, 10:03   #9
VictorXD
Member
 
VictorXD's Avatar
 
Joined: Jan 2009
Posts: 9,827
Default

LAU. Because TRLE has proved you can have the fun, challenging classic TR platforming and still use ledge hopping. I'd personally would include only a few instances were ledge hopping is necessary in levels though, as to not be become boring and repetitive like LAU, but is just my opinion of course. Also, manual grab is a MUST tbh. Or something at least among the lines of AOD.
VictorXD is offline   Reply With Quote
Old 12-12-15, 11:19   #10
TR-Freak
Unverified
 
TR-Freak's Avatar
 
Joined: Jan 2008
Posts: 5,140
Default

Quote:
Originally Posted by VictorXD View Post
LAU. Because TRLE has proved you can have the fun, challenging classic TR platforming and still use ledge hopping. I'd personally would include only a few instances were ledge hopping is necessary in levels though, as to not be become boring and repetitive like LAU, but is just my opinion of course. Also, manual grab is a MUST tbh. Or something at least among the lines of AOD.
Yes. Manual Grab is already planned and was implemented already (as seen in the video. Classic Manual Grab where you have to hold the key )
TR-Freak is offline   Reply With Quote
Reply

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT. The time now is 17:26.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, vBulletin Solutions Inc.
Tomb Raider Forums is not owned or operated by CDE Entertainment Ltd.
Lara Croft and Tomb Raider are trademarks of CDE Entertainment Ltd.