07-12-15, 16:14 | #1 |
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UE4 - Classic Tomb Raider
Hi guys!
I want to introduce my UE4 Project "Classic Tomb Raider" here. The goal is to build a package with Tomb Raider stuff for Unreal Engine 4. I build a game with it and will release the package afterwards. It would be nice if this would replace the TRLE in the future Feature List: Finished: Lara
TightRope/Balancing Swing Rope Parallel Bars Backlog: Pushables Last edited by TR-Freak; 06-02-17 at 11:42. |
07-12-15, 16:20 | #2 |
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That's amazing
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07-12-15, 19:26 | #3 |
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Joined: Dec 2006
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This looks promising. Keep us updated please !
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08-12-15, 23:37 | #4 |
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Joined: May 2008
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Wow I absolutely love this!
I also started using the Unreal Engine today for the exact same reasons you mentioned |
09-12-15, 00:29 | #5 | ||
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Quote:
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And secondly, I would also like to see how classic tomb raiding would work in a modern engine. I know a lot of people say that the old games wouldn't sell now because of the grid system and old formula of gaming but how is it that Indie games can do something completely different to AAA games but still be successful. If done correctly, it could be good! I mean, look at Lara Croft Go! More like the classic games in terms of game content than the reboot. |
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09-12-15, 01:29 | #6 |
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That's very inspiring, pal. Good stuff!
You can find free or commercial 3d assets in sites like turbosquid, cgtrader and various others. |
10-12-15, 18:00 | #7 |
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Hot dog! Well done good show!
I love it, Please please don't stop working on this! I want to see moreee!!! |
12-12-15, 08:39 | #8 |
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I'm currently working on the Ledge Grab System again.
I have a gameplay question: What do you want?
Lara hangs on a ledge and climb around corners
Lara hangs on a Ledge. If she hangs on a complete wall, she can jump off the ledge into different directions. |
12-12-15, 10:03 | #9 |
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LAU. Because TRLE has proved you can have the fun, challenging classic TR platforming and still use ledge hopping. I'd personally would include only a few instances were ledge hopping is necessary in levels though, as to not be become boring and repetitive like LAU, but is just my opinion of course. Also, manual grab is a MUST tbh. Or something at least among the lines of AOD.
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12-12-15, 11:19 | #10 | |
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