30-01-19, 07:45 | #101 |
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Joined: Oct 2017
Posts: 1,502
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Yep, the problem is some releases of TR2 have exes that give you forward momentum when you hit a wall, instead of backwards like all other games, all big boxes have normal backwards momentum, but most other releases that followed had the forwards momentum. I'm glad you got the glitch though
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14-04-20, 14:27 | #102 |
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Joined: Oct 2008
Posts: 463
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I've found the interview with Gavin Rummery that we mentioned earlier in this thread. According to it, the player was meant to obtain the unreachable medipack in Temple of Xian.
It turned out that it is not exactly a full interview, but only a question about the unreachable medipacks in Palace Midas and Temple of Xian answered by Gavin Rummery. It is here: http://trinity.whsites.net/tomb/oldn...98d.html#ref29 The section titled "The Large Medi Pack Conspiracy" gives the answer: We asked if the ladder leading up to the large Medi Pack in Temple of Xian was originally meant to be scalable. He answered, "Yes, but there was some detection deal with the climb and the slope at the bottom (I can't remember the details now), and for some reason this ladder wouldn't let Lara hang on to it properly. It was only found at the last minute, and by then it was a bit late to do anything about it," Gavin tells us. On the other hand, what follows from the full text of the article is that the unreachable medipack in Palace Midas was meant to be a joke. After reading this article I am convinced that the unreachable medipack in Temple of Xian is a bug and was unintentional. Last edited by Mek; 14-04-20 at 14:30. |
14-04-20, 14:41 | #103 | |
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Quote:
Having said that, my opinion regarding this unreachable healthpack in Temple Of Xian might change after I check out the interview. Last edited by tlr online; 14-04-20 at 15:33. Reason: Removed back seat moderating. |
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14-04-20, 15:31 | #104 |
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Posts: 61,624
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Thanks for posting Mek.
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14-04-20, 15:41 | #105 | |
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Joined: Oct 2008
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Quote:
As regards the Temple of Xian medipack, everyone can have his opinion. Because the information came from a person who was part of the team working on Tomb Raider II and as a programmer he must have been talking to the level designers, I believe him. Another argument supporting the thesis is what Woops mentioned: the wall is flagged as climbable (https://www.tombraiderforums.com/sho...4&postcount=99). Last edited by tlr online; 14-04-20 at 15:44. Reason: Removed a quote that no longer exists. |
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14-04-20, 16:32 | #106 | |
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Joined: Sep 2011
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Quote:
As for the healthpack in Temple Of Xian, it's looking more believable that the medipack wasn't intended as being unreachable. Regardless of whether or not certain healthpacks were intended as being unreachable, it is safe to conclude that at least some of them were intentionally unreachable. However, people have found ways of obtaining at least some of the unreachable medipacks. |
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