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Old 28-01-18, 02:02   #64901
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Old 28-01-18, 04:09   #64902
ozzman
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i can't figure out how to fix Lara's hair.... i quit, this isn't getting finished.... damn blender
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Old 29-01-18, 06:53   #64903
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Quote:
Originally Posted by ozzman View Post
i can't figure out how to fix Lara's hair.... i quit, this isn't getting finished.... damn blender
[IMG]https://scontent-iad3-1.xx.fbcdn.net/v/t1.0-9/27336992_1621117427977700_4386384386666434802_n.jp g?oh=d966b74cc570eeb9e8603f599dc92087&oe=5ADD398B
I've had that same problem with some of the oldest releases in xnalara.

I suggest 2 things you can do in this scenario.
Blender's renderer triangulated the mesh before rendering it. Just like game engines. Some of these tris are facing inside.
1. Select your hairmesh and go into edit mode
2. Ind FACE selection mode, select all faces (A)
3. Go to MESH/NORMALS/RECALCULATE OUTSIDE
-result.

The other thing that you might want to do as well. Select your hairmesh in object and in the toolbar on the left click on smooth.
Lastly. with all your verts selected. Remove doubles.

That should work
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Last edited by Heckler; 29-01-18 at 07:05.
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Old 29-01-18, 14:36   #64904
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Quote:
Originally Posted by Heckler View Post
I've had that same problem with some of the oldest releases in xnalara.

I suggest 2 things you can do in this scenario.
Blender's renderer triangulated the mesh before rendering it. Just like game engines. Some of these tris are facing inside.
1. Select your hairmesh and go into edit mode
2. Ind FACE selection mode, select all faces (A)
3. Go to MESH/NORMALS/RECALCULATE OUTSIDE
-result.

The other thing that you might want to do as well. Select your hairmesh in object and in the toolbar on the left click on smooth.
Lastly. with all your verts selected. Remove doubles.

That should work
thank you, ill keep that in mind, i went with a different model

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Old 29-01-18, 23:08   #64905
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