14-05-18, 08:15 | #71 |
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3 simple reasons:
First: you need a FBX(or obj) for Mixamo. FBX (or obj) may be an Exchange format, but that means you cannot work on the model the way you did before, I.e. everything in your model gets "baked" how it was when you exported it. Modifiers (Blender, Maya, 3Ds Max) get lost in this procedure. Second: I had the issue that it slightly translated (maybe due to precision loss?) vertices, which ruined Symmetry for me. Third: The result is dissapointing. Bones weren't symmetrical aligned, they didn't even pointed into the same direction and the weights need a lot of cleanup anyway You are really better of doing it yourself in your source format instead of exporting to FBX and losing your modifier's and "model history" Last edited by TR-Freak; 14-05-18 at 08:17. |
14-05-18, 08:31 | #72 | |||||
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To sum it up, the free mixamo auto-rigging process is not as bad as TR-Freak is claiming. Still comes down to personal preference though, there are a lot of benefits you get from rigging your model on your own. |
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14-05-18, 08:39 | #73 |
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It will give you more issues than it does good.
The bones will never have the locations they should have (thinking about shoulders, fingers and the ankles), because it is an automated process. Which in return means you will sooner or later have to re-rig and also retarget your model anyways. €dit: It's just an advice, but keep your model in a single source file. where you build, texture and rig it. Rigging isn't easy, it just needs practice like everything else. Last edited by TR-Freak; 14-05-18 at 08:47. |
14-05-18, 14:57 | #74 |
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That makes sense then, thanks for the explanation !
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27-05-18, 19:18 | #75 |
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27-05-18, 19:59 | #76 |
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Aw, she looks cute. And the water looks refreshing.
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27-05-18, 22:11 | #77 |
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wow... that looks awesome!!!
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28-05-18, 09:39 | #78 |
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Cool!
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03-06-18, 18:50 | #79 |
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I'm like... splitting Lara's home circa 1997 into each main room. Then I think I will release them as like... models. So they can be easily edited. Then maybe make it HP. But IDK. I know there is already an FMV home floating around somewhere. I kind of want to make a PS2-era home though. The rooms I release will be object-less.
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03-06-18, 22:16 | #80 |
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basically you wanna do like TRAE was done
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