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Old 26-01-17, 20:29   #201
Axell
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Amazing!
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Old 29-01-17, 21:05   #202
maax87
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I've implemented all NPCs in the game! Working right now on the lighting

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Originally Posted by Dustie View Post
That's what I meant, I wondered what your process is, because the textures look very good.
Hah, thank you so much Dustie!

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It looks awesome
Keep it up friend !
Thanks Hedi! Really nice to hear that!

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Originally Posted by Mrs Manson View Post
The style of the textures of the NPC's reminds me of the game The Long Dark
Indeed I see some similarities Style of The Long Dark looks nice.

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Originally Posted by Titak View Post
Looking great!

People are always so much work...
Thank you Titak What do you mean exactly? How is your project going?

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Amazing!
Thank you Axell! I saw today your sneak peek video from your level. Fantastic job with the mood and lighting
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Old 30-01-17, 13:09   #203
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Originally Posted by maax87 View Post
[INDENT]

Thank you Titak What do you mean exactly? How is your project going?
Making humans, whether NPC or enemies, is always a lot of work if you want them to look better than the old blocky characters from the classic games. With the shapes and texturing being more complex.

My project is going well, but rather slow.
I finally have a pretty good idea of what the sunken Atlantis level will look like but now I'm struggling with putting together the gameplay! I have ideas, but need to get them in a nice order and I also need to add some more stuff.
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Old 31-01-17, 23:08   #204
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Quote:
Originally Posted by Titak View Post
Making humans, whether NPC or enemies, is always a lot of work if you want them to look better than the old blocky characters from the classic games. With the shapes and texturing being more complex.

My project is going well, but rather slow.
I finally have a pretty good idea of what the sunken Atlantis level will look like but now I'm struggling with putting together the gameplay! I have ideas, but need to get them in a nice order and I also need to add some more stuff.
That is true. Fortunately making many quite similar characters using meta2tr gives much more comfort. I made only one character, next two have some slightly changes in model construction, like different hair. At the end there are changes in texturing which are really comfortable to make

Wow, The Sunken Atlantis level sounds really good and promising. Good luck Titak. Can't wait for an update from you!
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Old 01-02-17, 11:06   #205
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Originally Posted by maax87 View Post
Fortunately making many quite similar characters using meta2tr gives much more comfort.
True.
I made some new enemies this way.
Two guys that are dead actually. Same model, but with slightly different textures. Easy enough to change the textures when the layout of the .bmp is the same.
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Old 16-02-17, 15:12   #206
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Work on the second level is going to the end! Lighting is done and now is time for small fixes and some objects to make

Here is a screenshot of main location.


Last edited by maax87; 18-04-18 at 07:57.
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Old 16-02-17, 15:17   #207
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Great!
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Old 16-02-17, 17:38   #208
Alex Fly
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Stunning, I love it !
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Old 16-02-17, 17:51   #209
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I love it
btw, I think it is spelt "cocktail" Ponytail seems strange, is there bump mapping on it?
Are we supposed to grab on those beams on the brick pillar on the right?
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Old 16-02-17, 17:52   #210
Zreen001
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I love it
btw, I think it is spelt "cocktail" Ponytail seems strange, is there bump mapping on it?
Are we supposed to grab on those beams on the brick pillar on the right?
I actually like the "coctail" spelling, makes it seem like a special kind of those drinks with an added surprise.

Nice atmospher!
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