26-01-17, 20:29 | #201 |
Member
Joined: Dec 2013
Posts: 310
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Amazing!
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29-01-17, 21:05 | #202 | ||
Member
Joined: Nov 2007
Posts: 502
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I've implemented all NPCs in the game! Working right now on the lighting Quote:
Thanks Hedi! Really nice to hear that! Quote:
Thank you Titak What do you mean exactly? How is your project going? Thank you Axell! I saw today your sneak peek video from your level. Fantastic job with the mood and lighting |
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30-01-17, 13:09 | #203 | |
Moderator
Joined: Jul 2003
Posts: 33,359
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Quote:
My project is going well, but rather slow. I finally have a pretty good idea of what the sunken Atlantis level will look like but now I'm struggling with putting together the gameplay! I have ideas, but need to get them in a nice order and I also need to add some more stuff. |
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31-01-17, 23:08 | #204 | |
Member
Joined: Nov 2007
Posts: 502
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Quote:
Wow, The Sunken Atlantis level sounds really good and promising. Good luck Titak. Can't wait for an update from you! |
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01-02-17, 11:06 | #205 | |
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Joined: Jul 2003
Posts: 33,359
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Quote:
I made some new enemies this way. Two guys that are dead actually. Same model, but with slightly different textures. Easy enough to change the textures when the layout of the .bmp is the same. |
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16-02-17, 15:12 | #206 |
Member
Joined: Nov 2007
Posts: 502
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Work on the second level is going to the end! Lighting is done and now is time for small fixes and some objects to make
Here is a screenshot of main location. Last edited by maax87; 18-04-18 at 07:57. |
16-02-17, 15:17 | #207 |
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Joined: Jul 2003
Posts: 33,359
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Great!
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16-02-17, 17:38 | #208 |
Inactive
Joined: Dec 2006
Posts: 31,967
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Stunning, I love it !
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16-02-17, 17:51 | #209 |
Member
Joined: Apr 2001
Posts: 1,622
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I love it
btw, I think it is spelt "cocktail" Ponytail seems strange, is there bump mapping on it? Are we supposed to grab on those beams on the brick pillar on the right? |
16-02-17, 17:52 | #210 | |
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Joined: Jun 2011
Posts: 2,777
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Quote:
Nice atmospher! |
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