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Old 19-04-08, 14:24   #11
LaraCablara
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Its amazing how it actually looks perfectly lit in game This is really a fantastic tool.
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Old 19-04-08, 14:25   #12
God Horus
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I gave it a quick test run, and yes; it does work. I want to try this out more, and see what I can make with it.
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Old 19-04-08, 14:33   #13
matrix54
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how is the water effeted? with this, we can have more realistic water, if we use mesh smoothing to give us more squares. I'd try, but i can't get it to work. Yes im dumb.

also, can the enviornments can be more realistics, if we can find away around the no collision thing. maybe it can work with the same collision.
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Old 19-04-08, 14:39   #14
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Sounds awesome but 1 question

if i use this, and swap the .ini files like is says to, will i still be able to edit normal objects and stuff, not just rooms?
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Old 19-04-08, 14:39   #15
God Horus
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I used it, and things looked great, and it worked great. As soon as I saw the room from the outside, it was FAB! But when I entered, that's where the problems arised. Lara ran through the floor. There was textures reappearing, and lots of other bugs. Lara would run through walls. I don't think I will use this anymore, which is a shame really, because it made one room look like a PS2 game almost.
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Old 19-04-08, 14:44   #16
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screeny?
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Old 19-04-08, 14:46   #17
kaufi-lc
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Wow! That is great! With that we can make uv-objects and put it right into a room and make a transparent collision-object that we pull over it!
That is one of the most usefull tools ever!

Thank you sooooo much!!!
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Old 19-04-08, 14:47   #18
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Why not include a recalc colision in meta2tr?!
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Old 19-04-08, 15:11   #19
tweetygwee
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I keep getting this on trying to build the level after editing:


The line in metaseq is already set to 1

Nevermind, got it working

Last edited by tweetygwee; 19-04-08 at 15:23.
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Old 19-04-08, 15:12   #20
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I'm going to try this right now it would be great for making rockshaped walls in my gym!
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