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Old 06-01-18, 22:08   #321
Titak
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Ah, UV-mapped textures.
No idea.
Some say it is possible, but I haven't tried it yet.
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Old 06-01-18, 22:10   #322
LeelooBastet
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Well it is what i said I could import UVmapped object if those are .obj files.
But .mqo files dont come with their textures, i only get the geometry :/
And as I dont have the registrated software, i cant export my work into .obj files...
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Old 06-01-18, 22:51   #323
Caesum
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Download 3ds max for students or blender and it should allow export to fbx/obj.
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Old 07-01-18, 00:27   #324
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I already have blender.
I was asking because of all my existing work that is saved as MQO object files...
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Old 21-01-18, 10:42   #325
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I have some suggestions for additional features:

  • Texture/Shine/Transparency to all connected faces:
    • You click on a Polygon and the current Setting (Texture, Shine etc.) is applied to all connected Polygons. This can be helpful when you have to texture an object consisting of multiple separate poly groups.
  • Improving UV import
    • It only works for perfectly planar meshes. As soon as the mesh gets more complex, the imported model becomes unrecognizable regarding the textures, no matter if it consists of quads or tris
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