26-08-11, 09:38 | #2391 | |
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To solve the problem without trouble: Follow this instructions Scale, rotate or move a poseable model in Blender and rotate the armature (both layers) to matching with the mesh. Then follow this instruction to turn and scale the model to XNALara convention: Scale or rotate a poseable model inside XNALara - without messing up. Short description: |
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26-08-11, 09:42 | #2392 |
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26-08-11, 09:48 | #2393 | |
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Solution: Download XPS 10.2 and GeMeshAsciiToBinV2 , AutoTextureV2 and ModPublisherV2 from here: http://*************************/t138-xnalara-981 If your MOD as textures with the extension .png, then move your Generic_Item.mesh.ascii over AutoTextureV2 --- otherwise over GeMeshAsciiToBinV2 Move the result file Generic_Item.mesh over ModPublisherV2, because ModPublisherV2 solve this problem automaticly. Then test the MOD with XPS 10.2 If some textures are missing or some render groups are wrong then XPS show a information window. Last edited by XNAaraL; 26-08-11 at 09:52. |
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26-08-11, 09:57 | #2394 | |
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oder hier: http://www.tombraiderforums.com/show...&postcount=269 English language: Making static objects poseable Last edited by XNAaraL; 26-08-11 at 09:59. |
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26-08-11, 10:43 | #2395 | ||
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Quote:
Last edited by TRDaz; 26-08-11 at 11:23. |
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26-08-11, 11:36 | #2396 | |
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Thanks for the reply |
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26-08-11, 11:56 | #2397 |
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26-08-11, 18:40 | #2398 | |
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Here is my result: proyect_1_by_Sherringui_XL.zip (9.55 MB) http://www.multiupload.com/GKOEBVBABT |
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26-08-11, 19:39 | #2399 |
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OMG OMG OMG, thank you so much!!!!!!!!
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27-08-11, 14:51 | #2400 |
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Joined: Sep 2010
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Sorry for the doble post, but I have a question.
A friend is trying to load one model I made, and she has this error: [IMG]http://i52.************/24bixpd.jpg[/IMG] I don't know what happen that, in my pc the model is loaded and works. We use the same XNA Lara version and windows 7 How can she solve the problem?? |
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