03-12-06, 06:59 | #31 | ||
Golden
Joined: Jun 2006
Posts: 39,778
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Quote:
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03-12-06, 07:52 | #32 |
Member
Joined: Jun 2006
Posts: 210
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I would like to see some sinister puzzles, how about something like this: Lara finds a floating cube in the middle of a room over a pedistal, she starts to twist it like a Rubik's cube (which the player can control the twisting), and the room she is in twists just like the cube, all of the ledges, ladders, platforms, openings, etc can be rearranged - you need to arrange it so you can get access to a number of openings by getting all of the platforms etc. in an arrangement that can be traversed across to each opening. Now THATS a puzzle! I would love to see things like this in a game. So to answer the question "should TRA be harder than TR1" - YES, especially the puzzles.
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03-12-06, 08:41 | #33 |
Member
Joined: Mar 2005
Posts: 21,391
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Course id like it to be harder
But somehow i dont see it being |
03-12-06, 09:29 | #34 |
Golden
Joined: Dec 2006
Posts: 2,763
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i wish but it wont
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03-12-06, 12:23 | #35 |
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Joined: Feb 2006
Posts: 14,702
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Of course it should.My opinion is that they have many more possibilities to make the game better,they don't use the square engine anymore and somehow even with square engine game was harder.Come one CD,please make it bit harder that legend,cause with that legend you can do anything!
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03-12-06, 12:37 | #36 |
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Joined: Oct 2005
Posts: 334
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Harder, longer and more enjoyable should be Crystal’s main drive while re-creating TRI.
I mean why else would you re-make something other then to improve upon it? |
03-12-06, 13:59 | #37 |
Inactive
Joined: Apr 2006
Posts: 1,734
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Yes, I think they should make TR1 harder
In TR1 the levels and puzzles were pretty difficult because I was younger but now when I play TR its like wow this is so easy I like the original posters idea about adding new traps, enemies and dangers into the games design, it'll give us, the players something to worry about - like wondering what danger lurks around the next corner - kinda thing! I want to be surprised by this game, I want the experience to feel new and exciting but still have a little bit of wonder from the originals design and puzzles I'll be honest and say that if this game was entierly re-made stone from stone as a complete re-do of the original only with new graphics then I would be pretty disappointed Thankfully thats not what Toby Gard and Crystal are doing, they are changing the game to fit with todays technology and todays gameplay standards and anyway who really wants to have to take three steps back to make a jump? - I don't think anyone wants TR to go back there again But yeah they need to make it harder, more challenging and enjoyable for fans of both the classics and Legend alike Last edited by Tomb Raider Jay; 03-12-06 at 14:01. |
03-12-06, 18:48 | #38 |
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Joined: Aug 2005
Posts: 2,411
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I don't think we're gonna get to see really super-challenging, numerous and varied puzzles in TRA, but I do think that overall it will be much more difficult than TRL.
TR was once hailed (by university professors even - I remember reading an article in The Times about it years ago) as being great for flexing the mental muscles and challenging the IQ as well as being good for hand-eye co-ordination etc... I would love a return to that, but I just can't see it happening. I think they are probably going to make objects etc... more camouflaged and less easier to spot in TRA, and find other ways to challenge us. But I would so love to be proven wriong and see the return of truly brainteasing puzzles. |
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