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Old 11-03-11, 14:44   #1771
MissWesker
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Also, ich bräuchte noch einmal eure Hilfe...
Dieses mal ist es keine Frage zu Static models. Ich wollte dieses Mal auch etwas detaillierter sein also entschuldigt den langen Post.

Ich würde gerne wissen wie man selbst bumpmaps erstellt. Ich habe hier im Forum etwas von UV-maps gelesen, weiß aber nicht genau ob UV-Maps dasselbe sind wie bumpmaps.

[....]

Schon gut! Habe einmal ein bisschen mit Photoshop rumgespielt und habe schon selbst rausgefunden wie man einigermaßen gute bumpmaps erstellen kann!

Last edited by MissWesker; 11-03-11 at 21:26. Reason: Found the solution to my question myself
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Old 11-03-11, 15:08   #1772
Ventrue
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Quote:
Originally Posted by Ol.a View Post
Another solution: Select the faces, hit Ctrl+N and 'Recalculate Normals outside'.
If not, maybe send it to me to take a look... ?
Sent you a PM. Good luck!
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Old 11-03-11, 16:14   #1773
Ol.a
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Your car is fine!

I didn't do anything.. :S
The only I can think of, is this:
I saw that you use a render group 27, which is supported by the latest version of XNALara, 9.5.5.
Do you have it? Or you have the previous (only supports render group 26).
Upadte your XNALara.
If you still have problem, then send a message to Dusan.
Maybe it's your graphics card..
(I highly believe it's the version of XNALara).
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Old 11-03-11, 17:53   #1774
AgentFalkan
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Quote:
Originally Posted by XNAaraL View Post
Blender

You need a SMD Importer for Blender 2.49?
Here are the best one

For example:
SMD Importer for Blender 2.49

@Ol.a You can open a Blender 2.5x file with Blender 2.49, without any problems All 2.5 specific features will be lost of course.
I have written a Blender 2.5 .mesh.ascii importer and exporter, but never released this scripts.
Thank you
Why didn't you release them?
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Old 12-03-11, 08:47   #1775
Monkey 13
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Quote:
Originally Posted by Ol.a View Post
Monkey, even if you have more that one materials, and even if you get the warning, the .ascii only keeps one material at the end..
(but good thinking, it could be a material thing problem..)
But doesn't always use the correct texture/picture; I've had that happen just recently.

Materials are often troublesome for me - but then, I come by my number 13 honestly...

Quote:
Originally Posted by Ol.a View Post
Your car is fine!

...
St Ol.a

Patron Saint of Mesh Modders...

... most of the time... (/teasing)
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Old 12-03-11, 17:52   #1776
XNAaraL
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Quote:
Originally Posted by AgentFalkan View Post
Thank you
Why didn't you release the Blender 2.5 .mesh.ascii importer and exporter?
I release the Blender 2.5 .mesh.ascii importer and exporter NEVER.

I have leave this forum.
A lot have asked me for help. With private and public message. I have done for other the work. I'm tired of wasting my time over and over again for others who claim public then: I lie and would have no part in the result.


Ich habe dieses Forum verlassen.

Ich bin es leid immer wieder für andere meine Zeit zu verschwenden, welche dann öffentlich behaupten sie hätten meine Hilfe nicht nötig.

Oder noch schlimmer, für solche Leute, welche dann öffentlich behaupten ich lüge und hätte keinen Anteil an dem Ergebniss. Und dieses obwohl "ihr" Upload noch mein readme_leggimi.txt, mein Präsentation Image und meine Pose enthält

Wendet euch als an die, welche sagen "there will be always people to support you!"
Bittet nicht mich um Hilfe, sondern fragt nach bei


Erwartet keine Hilfe von mir mehr.

You find always the latest tools here.
Use it

Links to basic instructions, can be found here.
Read the "Basic Tutorials about Mesh-MOD's:", before you ask a question in this thread.


Expect no help from me.

================================================== ===================
If you really expect a useful answer, then note this in your question. Translated by native speakers in 19 different languages​​. Not without reason.

Translations:
Bahasa Indonesian
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Brazilo-Portuguese
Chinese
Dutch
English
French
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German
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Hebrew
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Portuguese
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Як Задавати Питання Smart Уей
Wie man Fragen richtig stellt
How To Ask Questions The Smart Way

Last edited by XNAaraL; 09-05-11 at 05:51.
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Old 12-03-11, 18:02   #1777
Ol.a
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I, personally, cannot provide the help you provide to anyone.
I don't know Blender and I thknk that I need 2 more years to learn all the things you know.

I still don't undertand why you decided to leave, but it's your decision..
and since you are my friend, I have to support you.
This is what friends do..
Support.

So... another hug for you..
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Old 12-03-11, 18:15   #1778
Zayr Croft
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Quote:
Originally Posted by XNAaraL View Post
Ich habe dieses Forum verlassen.

Ich bin es leid immer wieder für andere meine Zeit zu verschwenden, welche dann öffentlich behaupten sie hätten meine Hilfe nicht nötig.

Oder noch schlimmer, für solche Leute, welche dann öffentlich behaupten ich lüge und hätte keinen Anteil an dem Ergebniss. Und dieses obwohl "ihr" Upload noch mein readme_leggimi.txt, mein Präsentation Image und meine Pose enthält

Wendet euch als an die, welche sagen "there will be always people to support you!"
Bittet nicht mich um Hilfe, sondern fragt nach bei


Erwartet keine Hilfe von mir mehr.
I also do not fully understand why you go away from us! But I want to say PLEASE DO NOT DO THIS!
I thank you and your lessons learned to work in a blender! But I did not know him perfectly: (
But please stay! Just ignore those who do not appreciate your help and your work!
Do not go!
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Old 12-03-11, 19:43   #1779
$AtlantiB$
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He's gone for same reason as I am
We know there is a lot of guys who thankful to us, but there is a lot of peoples who can do everything without our help. We we don't need to be here!
I truly with luck to everyone and I'm not going to stop my activity on mods and models.
Bye-Bye Friends
When I'll be ready I'll be back
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Old 12-03-11, 19:53   #1780
Zayr Croft
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Quote:
Originally Posted by $atlantib$ View Post
he's gone for same reason as i am
we know there is a lot of guys who thankful to us, but there is a lot of peoples who can do everything without our help. We we don't need to be here!
I truly with luck to everyone and i'm not going to stop my activity on mods and models.
Bye-bye friends
When i'll be ready i'll be back
!

Last edited by Zayr Croft; 12-03-11 at 20:54. Reason: On request For AtlantiB
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