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Old 26-11-08, 17:50   #11
Saphyre
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Quote:
Originally Posted by Lior_K View Post
What about the PC?
the PC doesn't have the bug that is fixed within this patch, only the Wii version.
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Old 26-11-08, 18:28   #12
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What about the glitch at the end of Southern Mexico where if you don't skip the final cutscene the game freezes up forcing you to reboot the Wii and start over from the last checkpoint
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Old 26-11-08, 18:35   #13
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I don't have a Wii, but is nice too see Eidos released a fix instead of pretending that didn't happen
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Old 26-11-08, 18:36   #14
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Quote:
Originally Posted by MiniDitka View Post
What about the glitch at the end of Southern Mexico where if you don't skip the final cutscene the game freezes up forcing you to reboot the Wii and start over from the last checkpoint
Welcome.

Can you give as much detail as possible, including whether you are able to repeat this bug all the time.
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Old 26-11-08, 18:41   #15
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Originally Posted by tlr online View Post
Welcome.

Can you give as much detail as possible, including whether you are able to repeat this bug all the time.

Yes, I was able to repeat the bug. I will post a video of it later on when I get home from work.
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Old 26-11-08, 18:43   #16
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Originally Posted by MiniDitka View Post
Yes, I was able to repeat the bug. I will post a video of it later on when I get home from work.
Thanks very much. That would be appreciated.
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Old 26-11-08, 20:36   #17
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Yeh I'm glad to they did something to these bugs But I've also noticed loads on the PS3, about twice I had to reset my PS3! One of the glitches happened when I grappled that big block thing down on Thailand. Near the end of the level, that thing that breaks the ground and in the room below is the door you first use Thor's Gauntlet on!

Second time was in that cutscene with [Spoiler]Natla getting the door ready, for Lara for her to use Thor's Hammer on. The Artic Level![Spoiler]

But the rest of the glitches were minor, like mostly to do with the camera movements! Slightly froze and unfroze!

Last edited by TRfan23; 26-11-08 at 20:38.
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Old 26-11-08, 20:38   #18
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Great! Eidos are listening, and it sounds like they are following the professional route of "damage control" and "risk mitigation".

As it should be. They have a lot riding on TRU and should be in full damage control mode now.
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Old 26-11-08, 20:39   #19
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Luckily for me I didn't have this problem, good to see Eidos has resolved this quickly
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Old 26-11-08, 20:40   #20
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proper patch for replay value????

that wouyld please me
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