11-12-17, 22:58 | #17201 |
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Joined: Nov 2011
Posts: 4,882
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^ You mean cracks? Black distorting lines in water rooms? If so, you need to check if you segmented wall correctly, open crack mode, and where it's orange, fix it. You can do it without it as well, but I usually miss some cracks so crack mode is the way to go!
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12-12-17, 00:06 | #17202 |
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It's about the waves of the waving walls of the water room on the other side "clipping through" the wall of the dry room.
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12-12-17, 00:14 | #17203 |
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^ Oh, that... No idea then. But that's nothing compared to underwater cracks, so it can be left as it is.
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12-12-17, 00:48 | #17204 |
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12-12-17, 23:22 | #17205 |
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Is that level made in TE or TRLE/NGLE?
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12-12-17, 23:23 | #17206 |
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12-12-17, 23:28 | #17207 |
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Thought so.
You might want to do a test of this in TRLE/NGLE if possible. Recreate a similar setup and check if the waving faces on the pillars are detached from the ones which is above water. There is an issue with the wave effect on polygons in TE, hopefully it will be addressed at some point, but I'm not sure when... |
12-12-17, 23:42 | #17208 |
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Ok, then it is not urgent if it is going to be solved in a further update
I'll check that in NGLE anyway |
13-12-17, 12:19 | #17209 |
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Horizon problem
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13-12-17, 12:31 | #17210 | |
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^ On Options=
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