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Old 30-05-12, 08:51   #551
XNAaraL
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Write a Private Message @ any Moderator

or http://lmgtfy.com/?q=XNALara+ChangeSceneFile
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Old 31-05-12, 00:38   #552
mikemayday
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Hello!
Is there some way to export not only the geometry but also the rig (bones+weight groups) from XNALara?
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Old 31-05-12, 00:50   #553
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^ You can import the models with skeleton into blender if that's what you're asking.
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Old 31-05-12, 01:13   #554
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Or max: http://www.tombraiderforums.com/showthread.php?t=181251
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Old 31-05-12, 01:19   #555
mikemayday
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Quote:
Originally Posted by Blue Knight View Post
^ You can import the models with skeleton into blender if that's what you're asking.
I understand that the Blender importer only works for 2.49?

I'm planning to learn rigging in Maya, so I assume if I import the model+rig into 3ds I won't have problem exporting it to Maya. Gonna try that.

EDIT: Hmmm, I've found this: http://www.tombraiderforums.com/showthread.php?t=173087 -> Blender 2.57 importer. by FigureSculptor, v2.0
Does import the bones but nothing else (produces errors). Does anybody know if it requires a specific version of Python? I'm currently using 2.7

According to this thread: http://blenderartists.org/forum/show...nd-Blender-2.6 the script should work in 2.62 so I'm finding it hard to believe that it wouldn't work with 2.63

Last edited by mikemayday; 31-05-12 at 01:31.
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Old 31-05-12, 04:17   #556
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Quick question.
Sometimes, when I change the color of a hair texture,
the model's hair loads into xnalara really blocky, like so:

Its all edged and blocky instead of being nice and..normal.
Why is that? xD
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Old 31-05-12, 04:47   #557
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Quote:
Originally Posted by TheRealhero View Post
Quick question.
Sometimes, when I change the color of a hair texture,
the model's hair loads into xnalara really blocky, like so:
[IMG]http://i176.photobucket.com/albums/w191/nicpic13/forum/example.jpg[/IMG
Its all edged and blocky instead of being nice and..normal.
Why is that? xD
You have lost the alpha channel.
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Old 31-05-12, 05:20   #558
XNAaraL
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Quote:
Originally Posted by mikemayday View Post
I understand that the Blender importer only works for 2.49?

I'm planning to learn rigging in Maya, so I assume if I import the model+rig into 3ds I won't have problem exporting it to Maya. Gonna try that.

EDIT: Hmmm, I've found this: http://www.tombraiderforums.com/showthread.php?t=173087 -> Blender 2.57 importer. by FigureSculptor, v2.0
Does import the bones but nothing else (produces errors). Does anybody know if it requires a specific version of Python? I'm currently using 2.7

According to this thread: XNALara and Blender 2.6 on BlenderArtists the script should work in 2.62 so I'm finding it hard to believe that it wouldn't work with 2.63

Short answer:
If you using Blender 2.63 then you requires Python 3.2. And you need the XNALara Import script for "Blender 2.63"

Question:
You currently using 2.7 ? What? Blender 2.7 ? Python 2.7 ? XNALara 2.7 ?

Details:


Additional converter
http://www.tombraiderforums.com/showthread.php?t=173087:
Blender 2.49 importer/exporter by Dusan, sephirostoy and XNAaraL - required Python 2.62
Blender 2.57 importer by Dusan, sephirostoy, XNAaraL and FigureSculptor - Python 3.2
Blender 2.63 importer by Dusan, sephirostoy, XNAaraL and FigureSculptor - required Python 3.2

According to the thread mentioned above, I thinks, the statements XNALara and Blender 2.6 on BlenderArtists
Quote:
The XNALara forums say "export from XNA in OBJ format, import to Blender
a made by someone without knowledge about XNALara and Blender
Ignore this statements, the user has only 2 posts
The quote
Quote:
Scroll down the page and you'll find a link to a 2.5 script that works very well with 2.62.
means, the Blender importer for Blender 2.54 works also with Blender 2.62 and this Blender versions required python 3.2. This script wouldn't work with Blender 2.63


Blender 2.57 or 2.63 has a the full python 3.2 included, so there's no need to install python for it to work. To get a shortcut to blender on your desktop, you can move the blender folder to someplace other than the desktop - on windows, I would place the folder in the 'program files' folder, then rightft click on the blender.exe file and choose the option 'create shortcut', then move the shortcut to your desktop. Change as needed, since I don't know what os you're using...


EDIT:
If you want to use 3ds, why you not try the 3ds max importer/exporter by mariokart64n? XNALara Mesh Modding Tutorials-->Additional converter

3dsmax8 - 3dsmax2012 importer/exporter by mariokart64n
Improved 3dsmax8 - 3dsmax2012 importer/exporter by sunnydavis
3ds Max 2013 importer/exporter by sunnydavis

Last edited by XNAaraL; 05-06-12 at 05:45. Reason: 3ds max information
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Old 31-05-12, 10:13   #559
mikemayday
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Thanks XNALaraL, somehow I've missed that link :/
The bones and weightgroups work great, now it's just not importing the textures (as FS mentiones) but that's much easier to do by hand

E: oh man, no, the materials import flawlessly, it's just the 3d-display that doesn't have them assigned. Awesome!

Last edited by mikemayday; 31-05-12 at 10:51.
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Old 01-06-12, 09:29   #560
Runa
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I am experiencing a new problem I never had before.
I rezised and rotated a model in max, selecting both mesh and skeleton like I always did. I import it in Blender, remove doubles and export it again in mesh.ascii format. But when I load the model in XNALara, the skeleton is off O__o as if I rotated only the mesh and not the skeleton, when everything shows perfectly in both max and Blender..

EDIT: Nevermind, I fixed it. I think it was a bug or something in max, sometimes it does weird things and I have to load it again °_°

Last edited by Runa; 01-06-12 at 09:34.
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