26-05-18, 17:45 | #21 | |
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26-05-18, 18:24 | #22 |
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Hmm interesting, in what sense of new? I wouldn't confuse the term classic meaning inherently old... I'm using it to state the elements which I think TR (as a whole) take full ownership of (or should do). And having more complex, puzzle focused sequences with open ended tombs to explore, (which I suppose coincides quite nicely with the tradition TR games) is something that TR (historically) does very proudly, and is very much embedded in its identity.
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27-05-18, 01:23 | #23 | |
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Although we may see more classic inspired tombs in Shadow. I don't know if you're following one of the threads over in that section, but the director said Shadow will have the hardest puzzles in the series. Many take that to mean a return to form for tombs. |
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27-05-18, 08:17 | #24 | |
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Aah that's good, I hope they are more classic inspired. |
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04-06-18, 10:11 | #25 |
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I didn't notice any mention of "Trinity" in first game. It was a pure survival game. I think they came up with "Trinity" when it came to Rise of the Tomb Raider. So I wouldn't call it "trilogy" per se.
It's much like with Batman games. The real Joker trilogy is Origins-Asylum-City. Arkham Knight is a bit out of place. Last edited by supraspecies; 04-06-18 at 10:13. |
04-06-18, 10:41 | #26 | |
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05-06-18, 17:51 | #27 |
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If Rise had been the first game, my opinion on the second reboot wouldn't have really changed, I'd still completely hate it, since it basically throws out everything for modern trends that I don't really like, and the stories are abysmal (seriously did anyone take Konstantin's back story seriously? its completely dumb)
Last edited by Samz; 05-06-18 at 17:53. |
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