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Old 07-03-10, 07:04   #861
H4RR7H
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Yup - the models are all good No more faceted geometry in Maya either



I'm still having problems with textures, but you had already solved that hadn't you?

I will get the 12 Laras + Knight Thrall to you on Friday, then i will persevere to hashcode Lara's Shadow in the process of finding Wounded Natla & the Armoured Yeti Thrall

Dusan you are a genius
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Old 07-03-10, 12:27   #862
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Originally Posted by Dusan View Post
This morning I managed to successfully crack the data format of vertex normals of DLC models.

When read sequentially, the first 2 bits are unused and then there are three times 10 bits, each encoding one component of the normal vector (Z, Y and X, in this order).

And that's it .
The normals do work (when imported to Blender), I didn't test them yet in XNALara but I assume it should be ok...


The normals do work ,when imported to XNALara :-)

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Originally Posted by H4RR7H View Post
Yup - the models are all good No more faceted geometry in Maya either

I'm still having problems with textures, but you had already solved that hadn't you?

Dusan you are a genius
I had mentioned this several times. The problem with several textures, and the genius Dusan
[IMG]http://i50.************/2rzdz50.jpg[/IMG]

XNALara with new unpackTRU, only diffuse textures used. Normals works. Textures backpack_diffuse and belt_diffuse and some others corrupt. Skinning buckle failed (The same problem on the XBox - see here-; - )

Last edited by XNAaraL; 07-03-10 at 12:29.
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Old 07-03-10, 14:18   #863
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Unfortunately, I don't have Windows 7 so I can't test the program on them. But I think some people reported that they were able to use my programs even on Windows 7... but I don't know the details, sorry.
Tell me that do you need know, and i going to tell you the details.
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Old 07-03-10, 14:35   #864
Dusan
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Tell me that do you need know, and i going to tell you the details.
I mean I don't know the details how the others who have Windows 7 got the program to work under that system...
So try asking others instead, maybe they'll give you some advice how they managed to do it.
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Old 07-03-10, 14:47   #865
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So try asking others instead, maybe they'll give you some advice how they managed to do it.

Okey
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Old 07-03-10, 16:48   #866
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Originally Posted by Dusan View Post
I mean I don't know the details how the others who have Windows 7 got the program to work under that system...
So try asking others instead, maybe they'll give you some advice how they managed to do it.
It is the floating-point problem (3,14 != 3.14). UnpackTRU is internationalized. With this converter, it works for me with windows 7 64 bit.
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Old 07-03-10, 16:57   #867
Dusan
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Originally Posted by XNAaraL View Post
It is the floating-point problem (3,14 != 3.14). UnpackTRU is internationalized. With this converter, it works for me with windows 7 64 bit.
Oh, I thought that on Juanchi's computer the program won't even start running...
Anyway, thanks for the input.
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Old 07-03-10, 18:58   #868
Juanchi
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Thanks XnaLara
The program runs, but crashes when I´m going to export scenes. For the rest the program works good.

I have a petition: Can someone send me the bikini model of beneath the surface in .dae format?

Last edited by Juanchi; 07-03-10 at 20:30.
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Old 08-03-10, 17:53   #869
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Originally Posted by Juanchi View Post
Thanks XnaLara
The program runs, but crashes when I´m going to export scenes. For the rest the program works good.

I have a petition: Can someone send me the bikini model of beneath the surface in .dae format?
[IMG]http://i48.************/s6hu9t.jpg[/IMG]

You talk about XNALara? Not unpackTRU?
If yes, then trying to export the scene with a model of Dusan!
Most of the MOD's are faulty. Then contact the manufacturer or me.
Send the .scene file and a screenshot of the error message. The best in Spanish.
A workaround is: Convert the mesh to the converter GeMeshBinToAscii.exe and back with GeMeshAsciiToBin.exe. This eliminates most errors.
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Old 08-03-10, 18:55   #870
Juanchi
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Originally Posted by XNAaraL View Post
[IMG]http://i48.************/s6hu9t.jpg[/IMG]

You talk about XNALara? Not unpackTRU?
If yes, then trying to export the scene with a model of Dusan!
Most of the MOD's are faulty. Then contact the manufacturer or me.
Send the .scene file and a screenshot of the error message. The best in Spanish.
A workaround is: Convert the mesh to the converter GeMeshBinToAscii.exe and back with GeMeshAsciiToBin.exe. This eliminates most errors.
I talk about unapckTRU.
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