06-10-16, 23:16 | #1 | |
Golden
Joined: Feb 2003
Posts: 4,754
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Some insight from Amy Hennig... who is working at EA.
http://kotaku.com/sounds-like-naught...tal-1787505619
Heres a good example for what not to do if youre Square Enix... Trust us, wed rather wait an extra year for our game than have the people who make it lose their love from being worked too hard.... Quote:
Last edited by BigR4444; 06-10-16 at 23:18. |
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06-10-16, 23:19 | #2 |
Member
Joined: Jun 2007
Posts: 26,911
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I think somebody messed up there. Amy Henning is working on a Star Wars game at Visceral.
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06-10-16, 23:21 | #3 |
Golden
Joined: Feb 2003
Posts: 4,754
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UGH... he corrected the mistake...
LOL feel free to delete this topic, or at least edit the title... |
06-10-16, 23:49 | #4 |
Moderator
Joined: Dec 2008
Posts: 36,596
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As this is about video games industry in general and not TR specific, I've moved the thread...and renamed it .
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06-10-16, 23:55 | #5 |
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Joined: Apr 2010
Posts: 7,162
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never heard of her
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07-10-16, 00:56 | #6 |
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Joined: Jan 2010
Posts: 10,265
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Oh, it's my monthly time to repeat myself. Ahem...
The video game industry needs to be unionized. |
07-10-16, 01:15 | #7 |
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Joined: Jul 2012
Posts: 6,507
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So Naughty Dog has working conditions similar to those of Core Design back in the 90s? Oh, so that's why so many people here love the Uncharted games so much!
Just kidding, that's of course terrible! Everyone who has been in a job where they have to work extra shifts and overtimes a lot knows how hard this is but I guess that there aren't that many jobs where you've to work for 80 days per week regularly. This madness has to stop! |
07-10-16, 02:22 | #8 | |
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Joined: Mar 2012
Posts: 16,968
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Quote:
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07-10-16, 02:49 | #9 |
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Joined: Jan 2014
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07-10-16, 09:45 | #10 |
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