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Old 17-11-18, 19:15   #17751
Dustie
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Indeed, although ideally it should be 4 or 5 clicks at most...

If we assume Lara is around 170-175cm tall, while her model is 3 clicks tall:

1 click = ~58cm
4 clicks = ~230cm/2,3m...
5 clicks = around 3m (!)
I believe an average room (or indoor living spaces in general) are approx. 2,5m tall...
Meaning 5 clicks is already much taller than an average room!
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Old Yesterday, 09:16   #17752
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Quote:
Originally Posted by Dustie View Post
Indeed, although ideally it should be 4 or 5 clicks at most...

If we assume Lara is around 170-175cm tall, while her model is 3 clicks tall:

1 click = ~58cm
4 clicks = ~230cm/2,3m...
5 clicks = around 3m (!)
I believe an average room (or indoor living spaces in general) are approx. 2,5m tall...
Meaning 5 clicks is already much taller than an average room!
Yes, exactly this!

I was just about to post the way I measured my objects.

To make things a bit simpler I indeed also state that:

1 click = 57,5 cm
2 clicks = 1.15 m
3 clicks = 1.72,5 m
4 clicks / 1 block = 2.30 m

As Lara is exactly 3 clicks high in-game, she is also 1.72,5 m tall. Which is a good height as it is somewhere in between Lara's classic and reboot height.

With this in mind I made a measurement block in Metasequoia, which is exactly 4 clicks / 1 block high and is divided into 23 segments (in height as well as width). So each segment is 10 cm. See image below:



When importing this measurement block into a level editor model in Metasequoia, it can be used to really measure the object against it, making it possible for you to know how large the actually is.

All you have to do now is find real-world measurements of the things you want to make (for example the height of an average table, chair, etc.). When you do, this system will guarantee that your proportions will be right, and Lara will finally not look like some weird toddler anymore. I found that it also makes the level look more professional/HD, because now finally the proportions are right, which the developers of tomb raider only started doing right since TRAOD.

HERE you can download for the measurement block I made with Metasequoia to actually measure the objects along side it. I also included a 1x1 block, so you know where a level editor block ends, if you want to make an object that is exactly as wide as 1 block.

I hope this will be helpful for everyone



P.S > Regarding stairs...

Knowing these measurements will also make it possible for you to know how many steps a 1-click steep stairs-object and a 2-click steep stairs-object should have.

A step in a private building should have a maximum height of 22cm
A step in a public building should have a maximum height of 18cm.

The steps used in TR4 and TRC always have 4 steps, no matter if it's 1 or 2 clicks steep.

The 1-click steep stair with 4 steps, has steps that are 57,5 cm/4 = 14,375 cm high. These steps are quite low actually. The depth of the steps is 2.30m/4 = 57,5, which is already very deep.
A 1-click steep stair with 3 steps, has steps that are 57,5 cm/3 = 19,17 cm high. Which is a good height. But the problem is that this will make the steps very, very deep: 2.30m/3 = 76,7cm.
Visually, I think a 1-click steep stair indeed looks best with 4 steps.

A 2-click steep stair with 4 steps, has steps that are 115 cm/4 = 28,75cm high. Which is too high, considering the guidelines. For a 2-click steep stair it's best to use a model with 6 steps: The steps will then be 115cm/6 = 19,17cm high and 38,3 cm deep.
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Last edited by TRJTA; Yesterday at 09:38.
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Old Yesterday, 10:28   #17753
Dustie
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I guess her in-game model proportions would have to be altered to make this coherent also on the visual side. 5 clicks tall is a bit too short IMO and somehow doesn't appear like it's over 3 meters tall...
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