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Old 06-09-10, 11:03   #1
Fluen
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Default What's the maximum number of vertices?

I would like to know the maximum number of vertices for both a static and a movable in the original, un-patched TRLE.

Thank you.
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Old 06-09-10, 11:45   #2
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255
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Old 07-09-10, 07:38   #3
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Is that the number of vertices for a mesh in a movable object?
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Old 07-09-10, 10:02   #4
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Yes, it is the "per mesh vertice limit".
So even in the original TRLE a complete object can have more than 255 vertices when it is made up of several individual meshes.

A good example is the large truck from TR4. As a complete object is has more than 255 vertices, but its individual meshes/parts each have less vertices.
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Old 20-09-10, 11:32   #5
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Hmm. Somehow it doesn't get through to my animating. I made a rope-ladder, which had about 325 vertices in total. With the animating in one mesh I was forced to TREP the game to keep it running.

To see, if I could do without the patch, I divided the rope-ladder into three parts: the ropes and two sets of steps of four steps each. Each of those three parts was made into one mesh and connected into an animating. When I tried to use the unpatched exe, the game crashed, while it ran smoothly when I used the patched exe.

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Old 20-09-10, 13:06   #6
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indeed...
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Old 21-09-10, 10:05   #7
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I'll fight on with my ladder. But is the maximum number of vertices for a static also 255?
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Old 21-09-10, 10:18   #8
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Yes, because a static is only one mesh and the limit is "per mesh".

Quote:
With the animating in one mesh
Then it won't work if the total amount of vertices is 325.
The object needs to be split into several seperate meshes, then the meshtree of the object needs to be correctly made so it can be animated properly.
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Old 02-09-14, 17:09   #9
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Hi

As we have NGLE and so on, I wanted to know if 255 was still the maximum of authorized vertices ?

Thank you
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Old 02-09-14, 17:13   #10
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It has increased, I don't remember the exact limit, but it's far beyond 255 now.
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