10-09-16, 20:37 | #2091 |
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Joined: Jun 2015
Posts: 138
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Very nice indeed.
But there is an outrageous case of animal cruelty. They obviously try to trample down Lara |
11-09-16, 01:42 | #2092 |
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Joined: Aug 2016
Posts: 37
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Is it normal to have the costume you get in the 11th level of TR5 not render correctly?
Last edited by Mister_Dolus; 11-09-16 at 18:20. |
11-09-16, 09:22 | #2093 |
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Joined: Jul 2003
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^
Please resize that image. It's to large. |
11-09-16, 10:20 | #2094 |
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Joined: Mar 2012
Posts: 3,741
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In fact, the model really is like that in the level files. The TR5 engine just replaces the green by black with reflection on the fly.
So there's nothing wrong with the model being green in OpenTomb: it just displays the model normally, like any other outfit, without the any special treatment like in TR5 for now. @Gh0stBlade: Now things are getting REALLY interesting! They all kinda look stupid, which kinda reminds me of the old labyrinth screensaver from Windows 98. |
11-09-16, 11:24 | #2095 |
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Joined: Apr 2013
Posts: 343
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OMG I'm gonna die right now. This is amazing. So finally Open Tomb engine is getting more dynamic. Can't wait to try that Good job
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11-09-16, 13:53 | #2096 |
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Joined: Aug 2015
Posts: 1,237
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I cant believe it !! Enemies move nowww
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11-09-16, 18:23 | #2097 | |
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Joined: Aug 2016
Posts: 37
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Quote:
Last edited by Mister_Dolus; 11-09-16 at 19:46. |
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11-09-16, 20:03 | #2098 |
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Joined: Mar 2012
Posts: 3,741
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In TR1, real-time reflections were already working. Remember golden Lara?
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11-09-16, 20:10 | #2099 |
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Joined: Aug 2016
Posts: 37
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Oh, right. I suppose it's pretty impressive what developers were able to do on such limited hardware.
Last edited by Mister_Dolus; 11-09-16 at 20:37. |
11-09-16, 21:01 | #2100 |
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