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Old 10-09-16, 20:37   #2091
vvsgh
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Very nice indeed.

But there is an outrageous case of animal cruelty. They obviously try to trample down Lara
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Old 11-09-16, 01:42   #2092
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Is it normal to have the costume you get in the 11th level of TR5 not render correctly?


Last edited by Mister_Dolus; 11-09-16 at 18:20.
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Old 11-09-16, 09:22   #2093
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Please resize that image. It's to large.
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Old 11-09-16, 10:20   #2094
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In fact, the model really is like that in the level files. The TR5 engine just replaces the green by black with reflection on the fly.
So there's nothing wrong with the model being green in OpenTomb: it just displays the model normally, like any other outfit, without the any special treatment like in TR5 for now.

@Gh0stBlade: Now things are getting REALLY interesting!
They all kinda look stupid, which kinda reminds me of the old labyrinth screensaver from Windows 98.
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Old 11-09-16, 11:24   #2095
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OMG I'm gonna die right now. This is amazing. So finally Open Tomb engine is getting more dynamic. Can't wait to try that Good job
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Old 11-09-16, 13:53   #2096
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I cant believe it !! Enemies move nowww
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Old 11-09-16, 18:23   #2097
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Quote:
Originally Posted by Joey79100 View Post
In fact, the model really is like that in the level files. The TR5 engine just replaces the green by black with reflection on the fly.
So there's nothing wrong with the model being green in OpenTomb: it just displays the model normally, like any other outfit, without the any special treatment like in TR5 for now.

@Gh0stBlade: Now things are getting REALLY interesting!
They all kinda look stupid, which kinda reminds me of the old labyrinth screensaver from Windows 98.
Interesting. I would have thought that sort of thing would be a little too taxing for the original Playstation.

Last edited by Mister_Dolus; 11-09-16 at 19:46.
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Old 11-09-16, 20:03   #2098
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In TR1, real-time reflections were already working. Remember golden Lara?
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Old 11-09-16, 20:10   #2099
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Oh, right. I suppose it's pretty impressive what developers were able to do on such limited hardware.

Last edited by Mister_Dolus; 11-09-16 at 20:37.
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Old 11-09-16, 21:01   #2100
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Quote:
Originally Posted by Joey79100 View Post
In TR1, real-time reflections were already working. Remember golden Lara?
As far as I remember it wasn't real-time, but only texture applied like in case of TR4 golden Lara. Am I right?
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