06-12-16, 14:02 | #61 | |||||
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Joined: Apr 2007
Posts: 726
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Sorry for multiple-answers but I'm very busy in these days.
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Anyway, I had a signlation of a problem about triggergroups with many (more than 32) exported triggers. With 1.3.0.0 relase, in that case, there are the bug "too much (many) arguments" from scripter. Anyway I had already fixed that bug, and a new 1.3.0.1 update is coming soon. Quote:
Thanks, Sapper. Weirdly, when I looked for vs2010 download last month, I didn't find anything. While now, you and now also me, find some links for that download. Perhaps is own the big request for that version from us, to have changed the things!? Quote:
This self-closing happens with [Exit & Play] button, or with multiple level building? Because I tried, from ng_center button, with a single level and ng_tom2pc window stands there until I don't quit the program. Quote:
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Above speech is about updates, of course. When I'll give new plugin sources (new and not updates of old plugins), there will be also project files (solution and project) and that will be vs2010 version, but then it will be enough load in vc2015 and convert also that. |
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06-12-16, 16:39 | #62 | |
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Odd thing is that when I installed the new TRNG in a copied TRLE folder, I could not start my game. It would crash. It looks like this had to do with the FLEP-patched tomb4.exe: the game would not accept the higher quality sfx. When converting the levels using the original sfx, the levels would run fine. However, when I install the TRNG files (other than NG-Center) in my old TRLE folder, with which I've been working on MoA part2, it all works fine. Including my FLEP-patched tomb4.exe. Ng_tom2pc does not close down after converting the levels either. So it's a bit odd. But at least it is working with FLEP this way. No need for you to look into this. It is undoubtedly something on my end, combined with the use of FLEP. Next thing I need to do is a completely new TRLE installation and install TRNG into that for all the testing stuff. |
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06-12-16, 17:00 | #63 |
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Joined: May 2015
Posts: 363
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Why mouse patch is not working anymore? I need it to have more control on the room editor
EDIT: Sorry but i didn't know the update changes the room editor too, i used the patch again and now it works. Last edited by Mrs Manson; 06-12-16 at 17:04. |
06-12-16, 18:22 | #64 |
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Joined: Dec 2011
Posts: 4,881
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Paolone, would you be so kind to have a look at this thread as well?
http://www.tombraiderforums.com/showthread.php?t=215819 |
09-12-16, 09:15 | #65 |
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Joined: Mar 2012
Posts: 3,741
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A question for you Paolone: did you plan to include the source code of Tomb_NextGeneration.dll? We have the header file but I can't seem to find the source code file.
Maybe I just overlooked it after all. |
10-12-16, 18:26 | #66 |
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Joined: May 2014
Posts: 4
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Hmm, I must be missing something obvious but... how do I update my TRLE folder to 1.3.0.0?
I downloaded the MK5, I installed NG_Center 1.5 and I restarted the computer. When I launch NG_Center, it doesn't ask me anything and automatically points to the "default" TRLE folder in Program Files. I change the TRLE folder to the one in my documents, and then I click "Change Version", then "1.3.0.0". I have an error with this log: Code:
Short Path of Folder to restore: C:\Users\CDRIC~1\DOCUME~1\TRLE\NG_CEN~1\Versions\v1_3_0_0 Long Path of Folder to restore: C:\Users\Cédric\Documents\TRLE\NG_Center\Versions\v1_3_0_0 Loading: C:\Users\Cédric\Documents\TRLE\NG_Center\center_settings.bin Found: C:\Program Files (x86)\InstallerForTRNG\Settings_installer.bin Paths found in: Settings_installer.bin Trle = C:\Program Files (x86)\Core Design\trle NG_Center = C:\Program Files (x86)\NG_Center WadMerger = C:\Users\Cédric\Documents\TRLE\WADMerger Merger.exe= C:\Users\Cédric\Documents\TRLE\WADMerger\WADMerger_fix.exe TestIgnoraWadMerge=Faux DirWadMerger=C:\Users\Cédric\Documents\TRLE\WADMerger NomeExeWadMerger=C:\Users\Cédric\Documents\TRLE\WADMerger\WADMerger_fix.exe Found wad merger exe: C:\Users\Cédric\Documents\TRLE\WADMerger\WADMerger_fix.exe Starting restore version: C:\Users\Cédric\Documents\TRLE\NG_Center\Versions\v1_3_0_0 Start timer event Locate current version for: C:\Program Files (x86)\Core Design\trle\Tomb_NextGeneration.dll The folder for current version is: C:\Program Files (x86)\NG_Center\Versions\v1_2_2_7 Found current version folders: C:\Program Files (x86)\NG_Center\Versions\v1_2_2_7 C:\Program Files (x86)\NG_Center\Versions\v1_2_2_7+ Version folders after the sorting: C:\Program Files (x86)\NG_Center\Versions\v1_2_2_7 C:\Program Files (x86)\NG_Center\Versions\v1_2_2_7+ INTERNAL ERROR: cann't locate the version folder to install or the folder of current installed version EDIT : I found the 1.3.0.0 dll in NG_Center files, I just put it in my TRLE folder and it seems to work, NG_Center now displays 1.3.0.0 as the current version. ^^ Last edited by N.E.O; 10-12-16 at 19:12. |
10-12-16, 23:22 | #67 |
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Joined: Mar 2005
Posts: 9,405
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Well, well! This might , with a bit of plugin adaptation, get me back into TRLE at some point!
Som, what exactly can be done with these plugins? Is it a case of "anything, if you can program it in"? Last edited by ggctuk; 10-12-16 at 23:26. |
13-12-16, 12:39 | #68 | |
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Joined: Feb 2014
Posts: 1,634
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13-12-16, 16:26 | #69 |
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Joined: Jul 2003
Posts: 33,359
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^
Reconvert your .tom files and reconvert (build) your script in the new NG-Center. |
14-12-16, 00:35 | #70 |
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Joined: Apr 2007
Posts: 726
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Sorry if now I don't answer but it's late now for me (1:30 am).
Tomorrow I'll try to answer, now I signal only that there is a new update to fix some bugs of 1.3.0.0 version. You can get it only via Update panel of NG_Center with [Check for new Updates] buttons. I remind also that now there is a module to signal bugs or request of improvement, new features: http://www.trlevelmanager.eu/sender.htm |
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