01-12-13, 20:37 | #101 | |
Member
Joined: May 2009
Posts: 3,035
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Yeah...
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Putting down zones improved this but not by much I also noticed sophia does this as well... specifically the problem seems to lie with the 'ai patrol' and the 'ai ambush' nullmeshes Last edited by GameGlitcher77; 01-12-13 at 20:49. |
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19-07-17, 04:13 | #102 |
Member
Joined: Dec 2016
Posts: 119
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I need help I can only build one room levels because I can't link rooms I click the make room on the toolbar on top but it doesn't do anything it says the select sectors but I can't do that please help!
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20-07-17, 17:04 | #103 | |
Member
Joined: Apr 2005
Posts: 2,145
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Quote:
- Make sure the neighbor is the correct room number. - Align them so they are right next to the other. You can use the 2D Grid view to move them, then in normal view use the controls below the room list to fine-tune the position. - Select the sector/s where you want to connect the rooms with ctrl+shift+left click ( out of select mode ). You can click and drag to select more than one. - Click on "Door" button on the 2D Grid section of the interface. Last edited by Danath; 20-07-17 at 17:32. |
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24-08-17, 13:25 | #104 |
Golden
Joined: Aug 2017
Posts: 646
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Hello ,
I'm new here and I have some questions about this Level Editor. I hope someone can help me here. I'd like to build my own TR2 Levels with this Editor. Some links seem to be broken due the time... So I downloaded the Editor from this site https://www.aspidetr.com/en/news/201...-turbo-pascal/ Now to my questions: 1.Like the Manual said I dowloaded a demo of TR2. I dont have a CD of the original for PC only for PS1 . Do I need a CD? 2.I can only open the demo.trl ,that was already included in the DXTRE3D. How can I open the TR2 demo with the DXTRE3D, so that I can use TR2 engine?Cant find textures in this demo or .trl files 3.I can't play what I created , as soon as I open my own file an error ocurs and say: cant load script 4.What else do I need ?(with download links) 5.I have Windows 8 , is it even possible? I already read the Manual but there a some things I dont understand. Please help me Thanks |
25-08-17, 19:49 | #105 | |||
Member
Joined: Apr 2005
Posts: 2,145
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Welcome to the forums, thewolf!
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https://www.aspidetr.com/en/tools/dx...3d-2-0-rev-2l/ Quote:
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That demo .exe from Stella's site will give an error when trying to run it, but you can extract the contents of the .exe using Winrar or 7zip to a folder, and then run the setup.exe inside. The demo installs and works without any problems for me on Windows 7, but it should also run on Windows 8 fine. For building a TR2 level you need a base file in .tr2 format, that can be found in the "data" folder of the demo. That allows you to build a level using the objects from that specific level. To get other .tr2 base levels you have to copy them from the data folder within the TR2 CD or a TR2 ISO file, they cannot be downloaded because of legal/copyright reasons. The texture files are in .tga format. You can download texture files from TR2 levels and others here: https://www.aspidetr.com/it/textures/ To make your level playable you need the base .tr2 file and a .tga texture file loaded on the editor. Then you use the "build level" option and in the "New level" section you browse to the data folder of the demo and overwrite the first level ( make a backup first ). Then use the .exe from the demo and select new game, it will load your level. What i posted is enough for making your own levels using one level from the original game as a base. There are more tools for further customizing your levels but first make sure you have everything working correctly. Then you can post here again and i will help you with that. There should be no problems as far as i know. It works on Windows 7, it should also work in 8. |
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26-08-17, 08:53 | #106 |
Golden
Joined: Aug 2017
Posts: 646
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Everything seems to work right now. I've created one room with a pool inside the middle, a switch which opens a door and activates two baddies. Water animation is working too.
Now I have two more questions: 1. How do I place platforms in mid air like here? 2.How can I create those pushable box sized floors ?Do I have to create a room and add walls to make a path? I'd like to use these to make a long path to another room or to place an object like a key somewhere in the wall |
26-08-17, 13:39 | #107 |
Moderator
Joined: Jul 2003
Posts: 33,359
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I do not know about the technical side of DXTRE3D, so I do not know how to to this, which rules to follow or which buttons to use, but in the case of 1, you do need to stack rooms and create portals (called doors in the TRLE) on the floor to connect to the room below, thus forming one larger room.
If you keep parts of the floors raised (or keep parts of the ceiling lowered) you'll have walkways like that. About number 2, I'm not even sure what you mean. If you mean creating a small corridor like that, you do indeed have to create a room and then bound it to the size you want. Using a full-sized room and then adding walls to make the corridor can work, but might complicate things when you want to connect rooms. Last edited by Titak; 31-08-17 at 10:52. |
30-08-17, 19:33 | #108 |
Golden
Joined: Aug 2017
Posts: 646
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Thanks for the help . I'm at the moment trying to get the underwater propeller to work, so that it rotates/moves . How do I do that?Also how can I make the propeller to cause damage to Lara?
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30-08-17, 22:31 | #109 |
Member
Joined: Apr 2005
Posts: 2,145
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For the propeller to move, it needs to be activated. So you need to press the 5 activation flags in the object section. If you have already placed a propeller in the position you want, you can ctrl+left click it to select that specific object, press the 5 flags then click on replace, it will update that object so it is activated.
By default it should do damage if it is moving. |
01-09-17, 15:34 | #110 |
Golden
Joined: Aug 2017
Posts: 646
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Yay, now the Propeller moves
But once again, I dont know further My underwater flow doesn't work. I did it exactly like in the Manual. First I placed the sink, then enabled the trigger group and add the do_activate trigger in the Trigger group . After that I applied sectors to this trigger. Now they are purple. In the end I added in the command list the underwater flow (1) because this is the only sink at the moment and no cameras are placed. When my level is build there is no underwater flow, whatever I try nothing works Maybe I'm dumb |
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