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Old 22-02-13, 19:21   #4311
Carbonek_0051
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I would love for gothic architecture to return for DmC2.
It depends on how it's done. I prefer the European architecture we got in DmC.

And it seems people in the UK who have their code already get the DLC. In the US we got an 11 digit code that lets us redeem the actual code from DmC's site when the game is out. So we have to wait. :/
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Old 22-02-13, 19:45   #4312
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Just finished it, the combat feels quiet different with Vergil but I think I prefer playing with Dante, still it was an awesome DLC.
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Old 22-02-13, 22:23   #4313
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He's looking at your Facebook.
Hehe

and I'm so jelous of of all those who have Vergil's Downfall
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Old 23-02-13, 06:09   #4314
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Completed Vergil's Downfall, and it's crap. The combat is a bit more stiff compared to Dante's, and the Demon Pull and Angel Lift use his floating swords that he had in The End and they don't have that immediate effect that I feel is necessary in such fast-paced combat. The platforming, story and even the comic book style cutscenes were good, though.
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Old 23-02-13, 06:11   #4315
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His combat and everything is supposed to be a lot more stiff and slower compared to Dante's. He's not supposed to be all flashy and fast, he's more about being tactical and smart with his combat. It was like this in DMC3 as well.

Glad to hear you enjoyed the story, can't wait to experience it myself.
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Old 23-02-13, 11:01   #4316
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Completed Vergil's Downfall, and it's crap. The combat is a bit more stiff compared to Dante's, and the Demon Pull and Angel Lift use his floating swords that he had in The End and they don't have that immediate effect that I feel is necessary in such fast-paced combat. The platforming, story and even the comic book style cutscenes were good, though.
I agree but it was enjoyable.
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Old 23-02-13, 20:27   #4317
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-another random problem with Vergil's Downfall-

The Mission Start background has so much white on it, that white text (and some trophies from the trophy list) is proper hard to read. There could have at least been a damn shadow on the text. How ignorant.
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Old 24-02-13, 01:57   #4318
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Tim Phillipps provides us with a SSSensational interview!

We asked you guys, our awesome Devil May Cry-lovin’ community, to provide us with a dozen or so questions with which to forward onto Tim Phillipps, voice actor and motion caption performer behind DmC: Devil May Cry‘s lead protagonist Dante, and we were overwhelmed by the response. We received a dizzying number of great questions, so much so that it was incredibly difficult to whittle them down to just 12, but we were thrilled by your creativity, and equally thrilled to learn more about Tim and his on-screen half angel, half-demon alter-ego.

Read on to learn more about everybody’s favourite demon-offing, quip-slinging Nephilim.

What did you do to prepare for your role, studying up on Dante or footage from the games, if anything?

Tim Phillipps: My preparation for DmC began by completely familiarizing myself with the script and understanding each character’s purpose and journey. We began with a table read to hear the story from start to finish. Having all of the voices in the one room brought the story to life for the first time. In the week leading up to shooting we had rehearsals and work shopped some of the bigger scenes. [Tameem Antoniades] and I had in depth discussions about where we needed to take the new Dante. I didn’t watch old cut scenes or play any previous games because I wanted to treat this character as if there was a clean slate. Dante’s character and persona was written into the script, I brought myself to him and then Tameem molded me to shape his story.

If you were pulled into Limbo and you could only pick one of Dante’s weapons to fight the demons, which would it be and why?

Tim Phillipps: I would take Rebellion. That sword is fast, effective and has some dope moves… Can I take a back up? Revenant… have you used Fireworks? AWESOME!

What did you think about the fan-outburst against new Dante?

Tim Phillipps: It was inspiring. Walking into the role of an already loved character comes enormous pressure. Adding to that, Dante has a brand new look which many fans were unhappy about. I was forced to really try and please the fans.

Is Tameem as awesome as he sounds?

Tim Phillipps: Tameem and I had a great working relationship. There was fantastic communication between us and together we found the Dante that is on your console.

What is the scene you had the most fun with?

Tim Phillipps: The End. The standoff with [Spoiler] is when everything comes to a climax so filming that was very exciting.

Was there ever any improvisational acting or dialog on your or any of the other actors’ part?

Tim Phillipps: There was room, it was less of improvisation and more molding and sculpting the scenes. Working with motion capture provides a lot of cinematic freedom. The environment is created around you in post-production and the physical world that we live in disappears. This means that there were very few limitations when doing multiple takes giving us the chance to try different things and give the editor and creators multiple options to choose from.

How was it to work with the team on this game?

Tim Phillipps: The team at Ninja Theory were great, I am still in touch with some of them and whom I consider good friends. The crew at Giant Studios were awesome too!

Did you and David De Lautour have to learn how to use swords (or Kendo bamboo swords)?

Tim Phillipps: Haha unfortunately not. The combat was not part of our job description… very good news for you gamers, I don’t think that you would have much hope against the demons if Dante had the physical coordination that I have.

Would you ever live Dante’s life if you had the choice?

Tim Phillipps: He’s rock and roll. Der, I’d live his life.

Will you make an appearance in the new Downfall DLC?

Tim Phillipps: I don’t actually know. Is it out yet? Maybe you could tell me?

Will [you] play Dante again? That is my question!

Tim Phillipps: I very much hope so.

Did you have to do much wire work or acrobatics? If so, how comfortable were you with it?

Tim Phillipps: The most physical I had to get was jumping from a height to a mat or bashing a piece of foam with a stick… gotta love MoCap.

Tim, thank you for taking the time to talk with your fans!

Tim Phillipps: Thanks for the questions. If you have any more I’ll do my best to answer them on twitter @timphillipps.them on twitter @timphillipps.
[Source]

I am glad he didn't take the fan backlash bad. Also really happy he wants to voice Dante again. He seems like a really cool guy.
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Old 24-02-13, 03:41   #4319
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Aww that was great. I also hope he does Dante again if there is DmC2
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Old 24-02-13, 16:13   #4320
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Aww I do like Tim. <3
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