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Old 23-05-11, 14:35   #12121
rexil
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Originally Posted by ozzman View Post
i want Dynasty Warriors models
I have them but they are a mess. It will need some good time to convert them.
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Old 23-05-11, 14:41   #12122
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Originally Posted by TRDaz View Post
I meant for myself to make a recap for me, because none of mine will be posted into the game recaps because they aren't actually game models, they are edits Or I may just post them on here, I'm not really bothered
Yes you should do one since yours are mesh mods.
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Old 23-05-11, 14:42   #12123
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I have them but they are a mess. It will need some good time to convert them.
ok, i only want Lu Bu, Diao Chan and Guan Yu + weapons
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Old 23-05-11, 14:44   #12124
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ok, i only want Lu Bu, Diao Chan and Guan Yu + weapons please & thank you
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Old 23-05-11, 14:47   #12125
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Yes you should do one since yours are mesh mods.
Ok I will probably make one once I release my new mod soon :P
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Old 23-05-11, 14:47   #12126
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Old 23-05-11, 15:11   #12127
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I have Star Wars: Jedi Academy and I was wondering how I extract models? I know that Assets0, 1, 2 and 3 have models inside and I have looked through and I found a few models I would like such as Chewbacca. Inside there is:
model.glm
model_blue.skin
model_red.skin
model_default.skin
and a load of jpg's and png's that I know features the face textures and colours (I can't remember what they are called) and also all the full body. I don't know how to make it into an XNALara file? Anyone know?
Oh it also features sound.cfg and I know I don't need that lol!!
Here is a picture of the Chewbacca folder of the model:
[IMG]http://i55.************/kebsqh.png[/IMG]
Any ideas of how to make them work in XNALara!? I really want them!!
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Old 23-05-11, 15:17   #12128
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^ Ventrue must have the answer as he has extracted some stuff from the game already.
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Old 23-05-11, 15:26   #12129
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^ Ventrue must have the answer as he has extracted some stuff from the game already.
I contacted Ventrue Just a question, can glm models be opened in Blender?
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Old 23-05-11, 15:27   #12130
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If there's a importer for them yes, but .glm? Never heard of this format.
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