29-06-12, 23:20 | #9401 |
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Joined: Aug 2011
Posts: 599
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I've been away from the level editor so long I forgot the limitation on flame emitters
I read somewhere that after 28-32 are active in a single level things glitch/and or crash. So is there an exact number to avoid? And does the game actually crash or is the only problem with it the flare bug? Also, do flame Emitter 3's count towards this? Because they don't give off any light I was just curious if it might not have an impact on anything. Seems like all the stuff that gives off light impact each other if a limit is reached |
29-06-12, 23:45 | #9402 |
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Joined: Jun 2009
Posts: 1,014
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I have problem with sun bulbs and static meshes - sun bulb doesn't affect to " EXTRA 0 ". Is possible to fix this? Or another TRLE limitation?
Last edited by tomb2player; 29-06-12 at 23:48. |
30-06-12, 03:03 | #9403 |
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Joined: Apr 2010
Posts: 3,689
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is the forum logo in the top left up side down to anyone else!
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30-06-12, 03:10 | #9404 |
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Joined: Apr 2008
Posts: 6,368
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Symsi and I can confirm... yes.
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30-06-12, 03:33 | #9405 |
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Joined: Aug 2011
Posts: 599
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So, here's a question...
Why does this object have no collisioning? This is in the Guardian of Semerkhet level I downloaded. I haven't altered anything, I was just playing the level through the editor to take a look at a few stuff. I liked this object and wanted to use it in my level but Lara runs right through the thing. And theres shotgun shells on top of it, so I assume she's supposed to be able to climb on it and stand... So how does one fix this? |
30-06-12, 03:37 | #9406 |
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You need to go Objects -> Edit Objects then find the chest. Then the LE will come up with a window showing the box and a 5x5 grid. Click the middle square and raise it to the number 3. Then save.
What this does is applies hard TRLE colision to it on its sector to the height you specify, making it climbable. |
30-06-12, 04:09 | #9407 |
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Joined: Aug 2011
Posts: 599
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That's awesome thanks! It worked.
But now I got another question. What would have happened if I selected a different square on the grid instead? And do the numbers represent the height in clicks the solidity will reach? |
30-06-12, 04:30 | #9408 |
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The numbers are the height in LE 'clicks'
The middle square is the center placement of an object. Most objects are in the center of the square you place them on. But sometimes if you place an object the mesh is 2 squares north of where you placed it. That is what the other squares in the window are for. Say you had an L-Shaped platform. You could use three squares in it to make it a climbable platform. Last edited by !Lara Croft!; 30-06-12 at 04:37. |
30-06-12, 04:33 | #9409 |
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30-06-12, 09:38 | #9410 |
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Joined: Nov 2011
Posts: 4,882
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Funny avatars!
Also, do you know for collision tutorials around, there's way if you have free place around objects, such columns, so to check, and i tried those tutorials for collision for example column but won't work, i used stripx and i tried wad merger, and i think i need TRNG for it, instead simple adding i need bunch of commands. |
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