27-03-11, 16:42 | #1891 |
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27-03-11, 16:47 | #1892 |
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You're welcome.
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27-03-11, 18:16 | #1893 |
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Whatīs going on?
Blender: XNALara: Lovely... |
28-03-11, 02:22 | #1894 |
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It seems to me like a UV map problem.
I am 95% sure it's the uv map. You need to make it, to fit on the textures you have. If you go to 'Textured' it will look like that in Blender too. Also, did you got the warning 'mesh whatever has more than one materials'? If yes, your mesh may uses the wrong texture from another material. But I highly believe it's a wrong uv mapping. Last edited by Ol.a; 28-03-11 at 02:27. |
28-03-11, 12:33 | #1895 |
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This appears to all RE5 models that are directly ported and not bone weight copied to a .obj mesh.
You have to do that manually by exporting the same model as .obj from XNALara (of course the non modded one) and bone weight copy the .obj to the broken .mesh.ascii in blender...part by part.... after that it'll work nice |
28-03-11, 16:12 | #1896 |
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Hi everyone! I have a problem please help me solve it yesterday downloaded some objects as they appear in XNALara and so many objects
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28-03-11, 16:32 | #1897 |
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28-03-11, 16:36 | #1898 |
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28-03-11, 16:38 | #1899 |
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28-03-11, 18:07 | #1900 | |
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Thanks for your replies guys! XNAaraL told me what to do, the same thing that you said Crofty:
Quote:
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