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Old 14-11-16, 14:07   #1
AkyV
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Join Date: Dec 2011
Location: Hungary
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Default TRNG Revealing hidden rooms in the 2D views

When you select a room that will be red in both 2D views: the horizontal view and the vertical view.

To see the proper view:
  • 3D: 2D Map button must be off (grey) in NGLE.
  • Horizontal 2D: 2D Map button must be on (black) in NGLE, plus V2d Map button must be off (grey).
  • Vertical 2D (yellow background): 2D Map button must be on (black) in NGLE, plus V2d Map button must be on (yellow).
    Click on the button next to V2d Map button to choose the required North, South, East, West direction, wherefrom – not whereto! – you can see the map.
It's the easiest to understand North, South, East, West of NGLE if you look at the map in Horizontal 2D view:
  • the upper edge of the editor window: North
  • the lower edge of the editor window: South
  • the left edge of the editor window: West
  • the right edge of the editor window: East
I need to emphasize that these North, South, East, West directions are NGLE directions. It is different than what the compass shows in the game:
  • To understand the game directions easily in NGLE, turn leftwards (anti-clockwise) in your mind with a quarter, i.e. with 90 degrees. So for example, if you face North in NGLE, then you will know that is West in the game.
  • To understand NGLE directions easily in the game, turn rightwards (clockwise) in your mind with a quarter, i.e. with 90 degrees. So for example, if you face North in the game, then you will know that is East in NGLE.
Please note that NGLE directions (not the game compass) are calculated in any NGLE tools, included eg. in the “Turn” ACTION or the “Collision” FLIPEFFECT triggers etc.

Further color codes:

a, Horizontal 2D view:
  • blue: rooms at least a bit in the same vertical position as the selected room
  • light grey: rooms totally in a higher position than the selected room
  • dark grey: rooms totally in a lower position than the selected room
b, Vertical 2D view:
  • blue: rooms at least a bit in the same distance from the required (North, South, East, west) direction as the selected room
  • light grey: rooms totally closer to that direction than the selected room
  • dark grey: rooms totally farther from that direction than the selected room
For example:
The selected room has Floor: 10 Ceiling: 18 coordinates.
The room with Floor: 8 Ceiling: 12 coordinates is blue in the Horizontal 2D map, because they are in the same vertical position between Coordinates 10 and 12 – we don’t care the horizontal positions now, wherever the rooms are placed horizontally in the map. (These rooms are also blue now: F: 13 C: 17, F: 16 C: 22 etc.)
The room with Floor: 21 Ceiling: 24 coordinates is light grey, because it is totally higher than the selected room. There is a vertical gap between them, between Coordinates 18 and 21. (The room with Floor: 18 Ceiling: 27 is also light grey. There is no gap, though. However, there is no overlap either.)
The room with Floor: -2 Ceiling: 8 coordinates is dark grey, because it is totally lower than the selected room. There is a vertical gap between them, between Coordinates 8 and 10.

Or:
The selected room has X: 62 Y:16 coordinates and Size 35. That is why its walls’ coordinates are: North: 16, South: 16+5=21, West: 62, East: 62+3=65.
Let’s suppose we’ll look at the Vertical 2D Map from the North direction. Rooms must be blue, if they also fill the space (anywhere placed vertically in the map) between North-South Coordinates 16 and 21, more or less. So these rooms are blue: X: 15 Y: 8 Size: 210 (North wall: 8, South wall: 18), X: 55 Y: 17 Size: 22 (North wall: 17, South wall: 19), X: 3 Y: 20 Size: 74 (North wall: 20, South wall: 24) etc.
The room with X: 74 Y:6 coordinates and Size 58 is light grey (North wall: 6, South wall: 14), because it is totally closer to North than the selected room. There is a horizontal gap between them on the North-South axis, between Coordinates 14 and 16.
The room with X: 29 Y:25 coordinates and Size 912 is dark grey (North wall: 25, South wall: 37), because it is totally farther from North than the selected room. There is a horizontal gap between them on the North-South axis, between Coordinates 21 and 25.

Probably you find annoying that you cannot see or hardly see the selected room, when it is hidden. For example (the selected rooms are all different in these six images):



Picture1
The selected room is clearly seen in the Horizontal 2D view, not covered anywhere with light grey rooms in totally higher positions.
The selected room is clearly seen in the Vertical 2D West view, not covered anywhere with light grey rooms totally closer to West. (In fact, there are no light grey rooms now at all. By the way, this is the westmost room of the level.)



Picture2
The selected room is hidden a bit in the Horizontal 2D view, covered a bit with light grey rooms in totally higher positions.
The selected room is hidden a bit in the Vertical 2D West view, covered a bit with light grey rooms totally closer to West.



Picture3
The selected room is nowhere to be seen in the Horizontal 2D view, totally covered with light grey rooms in totally higher positions.
The selected room is nowhere to be seen in the Vertical 2D West view, totally covered with light grey rooms totally closer to West.

Click on Flip Palette button of NGLE to remove the covering (light grey) rooms from the horizontal view (image made with the Picture3 horizontal view selected room):



Picture4

Click on the button again, to restore the view.

If the room is not hidden or only partially hidden in the horizontal view (like in Picture2), then you don’t need Flip Palette everyway, just move the cursor over the selected room, and then click with the right mouse button, and hold it. Till the button is held, the covering (light grey) rooms will not be light grey, they will be seeable only with their contours:



Picture5

Flip Palette is useless in the Vertical 2D view. However, if you click on the yellow background with the right mouse button, then the covering (light grey) rooms will not be light grey, they will be seeable only with their contours (image made with the Picture3 vertical view selected room):



Picture6

Click with the left mouse button on the yellow background, to restore the view.

Notes:
  • The NGLE may go slightly darker if you click on Flip Palette when 3D view is shown in the editor window. Click on the button again in 3D view to restore the proper look.
  • Be careful if you hold the right mouse down on the selected room, in the horizontal view. If you move the mouse now, then all the rooms will be moved horizontally. To prevent that, click on L button of NGLE (next to the trigger window) after the room is selected, but before clicking with the right button, to make the rooms stuck – but don’t forget to click on the L button again if this view operation is finished.
    By the way, if L is on, you don’t need to keep the right mouse button held after you clicked with it. To restore the view, click on the selected room with the left mouse button now.
  • Vertical level 0 (Floor: 0 or Ceiling: 0) is in the middle of the Vertical 2D map. The size of the map perhaps tells you that you can place rooms here even at +255 or -255 vertical levels. No, this is not true. Yes, the Horizontal 2D map window is totally useable for you, but the Vertical 2D map is useless for the very high or the very low coordinates. (Yes, you can use the drag and drop way in the Vertical 2D map to move rooms, you don’t need Room+/- buttons everyway, like in TRLE.)

Made using TRNG 1.2.2.7.+

Last edited by AkyV; 15-11-16 at 11:01.
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