23-02-12, 17:09 | #18822 |
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Joined: Feb 2011
Posts: 4,237
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^ Aerith looks lovely, much higher quality than the Dissiandanfagag game that featured her.
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23-02-12, 17:35 | #18823 |
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Joined: May 2010
Posts: 6,774
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23-02-12, 17:53 | #18824 |
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Joined: Feb 2011
Posts: 4,237
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23-02-12, 18:03 | #18825 |
Member
Joined: Feb 2012
Posts: 100
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Rexil is Back!! Thank you for your incredible contributions
Last edited by lyrhios; 23-02-12 at 18:05. |
23-02-12, 18:35 | #18826 |
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Joined: Jul 2010
Posts: 293
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deleted
Last edited by KSE25; 17-08-12 at 16:03. |
23-02-12, 18:39 | #18827 |
Member
Joined: May 2010
Posts: 6,774
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...The hands!!...The...HIPS!!...
ANATOMY... DOESN'T... WORK THAT WAY, CAPCOM!!! LOL |
23-02-12, 18:54 | #18829 | |
Member
Joined: Apr 2011
Posts: 3,759
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Quote:
Just a tip. You should start using specular maps and bake your AO maps in Blender, I guess you're using Crazy Bump to create them right? Those kind of AO maps don't work that good in XNA, you can notice that the model lack any noticeable shadow. You usually can find the specular maps in the normal map alpha channel, there's Original AO maps in the Blue channel too but they won't work as good as Blender baked maps. |
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23-02-12, 19:07 | #18830 |
Member
Joined: May 2011
Posts: 10,466
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Thanks KSE25
@rexil, KSE25 also made my lightmaps for Ibuki, plus my Blender lightmaps seem to be too dark when I lower the brightness and they dont look right, I need to find the correct settings to make them look good >_> |
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