01-07-16, 23:51 | #31 |
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Joined: Jul 2012
Posts: 16,884
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02-07-16, 00:44 | #32 |
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Joined: Feb 2016
Posts: 269
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Nice, but I'm going to use Dylan Croft's AOD Lara.
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02-07-16, 06:46 | #33 |
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Joined: Feb 2012
Posts: 1,470
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10-07-18, 16:06 | #34 |
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Joined: Mar 2018
Posts: 1,808
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Hey! I'm a bit late but
Is there an official finished version of this mod? I've seen that a lot of people made their own version, but I want to know If annl finished its own version of the mod. |
10-07-18, 16:15 | #35 |
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Joined: Jun 2015
Posts: 8,193
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As far as I’ve heard, no. My memory is fuzzy on the matter, but I thought there were technical issue or preventions from the completion of the mod. That or he got burnt out on it. I can’t remember which.
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10-07-18, 18:36 | #36 |
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Joined: Feb 2012
Posts: 1,470
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The Truth
No, sadly. I’m no longer working on the mod. It’s impossible for me to as my computer no longer works with PixStr which I used to edit textures.
I’m also missing The Great Wall level file with the new textures only and as I can’t make a new one, I can’t do it. Sorry, still the beta version is basically complete. It just might be a little unstable. The Truth on the status of the project: I’ll also be brutally honest, there’s a more serious reason I never truly finished it. If I did edit the existing level files, it would almost certainly crash and the levels were edited so much they are very unstable. I released the beta version and the project files a few years back so the data wouldn’t be wasted. It took six months of work to get it to that state and it would take another six months to redo it. In other words the beta version is the true final version as the files simply cannot be fixed now. Feel free to attempt to fix them though. Last edited by annl; 10-07-18 at 18:44. |
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