04-08-16, 04:17 | #21 | |
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04-08-16, 06:56 | #22 |
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I played this game multiple times on PS2 and on the xbox 360 in High School. I've been trying to play it on my laptop lately, but my laptop randomly shuts off when playing it.
I like this game quite a lot. The isolated atmosphere, the puzzles, the level design, the platforming, and the "classic tomb raider" feel. The combat is not that great. I like combat more in the classics and the rebooted TR games. But combat is not the main focus of this game either. This game can be dull because of the lack of action. There's not any action set-pieces other than the button prompts in cutscenes. But then again, it's a platforming adventure game with puzzles; not an action-packed game. St. Francis Foley was done quite well. |
04-08-16, 12:52 | #23 | |
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Have you payed reboot? how can you say that Last edited by Jorje Croft; 04-08-16 at 12:54. |
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04-08-16, 13:25 | #24 |
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The wii version is 10x better than the PC version to be honest
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04-08-16, 14:47 | #25 | ||
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Why wasn't this on pc version? Quote:
Last edited by lizardspock110; 04-08-16 at 14:51. |
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12-08-16, 04:24 | #26 |
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I agree with your review for the most part. Anniversary is definitely one of my least favorite entries in the series. Maybe it was because I played amazing remakes before like Resident Evil Remake and Pokémon FireRed (just a couple of examples that always stick out.) For those games, I definitely feel that they are superior to their original counterparts. But Anniversary just never caught the original feeling of TRI for me.
I've tried playing this game with an open mind, but it's just so boring and I didn't like how they altered or revamped iconic areas. Some of the updated areas were stunning visually, but other areas looked boring and lost the isolation feeling from the first game. Egypt and Atlantis in this game just sucked. And they removed some of the best areas like they completely removed Cistern and gave us the dull parts of Tomb of Tihocan. I also didn't like how they changed all the boss fights. Not every important battle needed QTE or button mashing. I really wish they didn't incorporate the Legends arch into the Anni story either. And some of the stunts like the grapple run were horrible too. Of course, there were some highlight moments like St. Francis Folly and Mountain Caves. But it's no surprise that Anni isn't really well received since TRI set the bar high for it. |
12-08-16, 13:59 | #27 |
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I completed this on the PS2, then again as part of the Ps3 Trilogy release.
I picked it up again two days ago in an attempt to platinum it. All I can say is that time has not been kind to this game. The control is so floaty. There is no standardised distance in terms of jumping. The levels are (generally) condensed rather than improved on their TR1 counterparts. Actually thought it was better a few years ago but at the minute im severely unimpressed. |
12-08-16, 15:55 | #28 |
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The jumping/platforming in this game is one of its major disadvantages, IMO. There are some parts where you have to be 100% precise in terms of from where you will jump to the next platform/ledge. Otherwise, if you are just an inch away from where the game wanted you to, it will cause Lara to miss the next part and fall to her death
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12-09-16, 15:44 | #29 |
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Hey, I actually just started replaying this yesterday! I'm only at St. Francis' Folly so far.
For me, I wouldn't say it sucks--There's enough that I enjoy about it that I'm having fun doing my little revisit--But damn, the controls and Lara's movements are really, really bad. Way worse than I remember when I first played (although I don't know if that disparity is because I played on the PS2 and now I'm on PC). It really makes me nostalgic for the precision of the original game. |
12-09-16, 15:45 | #30 |
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St Francis Folly is amazing and probably the best level which deserves the remake title. The game as a whole isn't that bad, it's just bad as a remake for me
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