Tomb Raider Forums  

Go Back   Tomb Raider Forums > General Forums > Fan and Community Showcase

Reply
 
Thread Tools
Old 17-06-18, 17:28   #101
Octo
Member
 
Joined: Apr 2016
Posts: 252
Default

Thank you

I'll find out which method works best for me for importing and texturing.
Octo is offline   Reply With Quote
Old 17-06-18, 17:44   #102
Zebra
Member
 
Zebra's Avatar
 
Joined: Jun 2007
Posts: 26,911
Default

It's true that there's little use trying to build actual materials in Blender if you want to only use your objects in Unreal (because AFAIK, you cannot export Blender materials to UE4). But yeah, you definitely need to unwrap the object in Blender (or some other bespoke 3D editing or UV unwrapping software) first and depending on what kind of style you're going for, chances are you will also need to author textures which you cannot do in UE4 or Blender. That will have to be done in either an image editing program like Photoshop, GIMP, etc. or a specialised material authoring tool such as Substance Designer or Quixel's DDO (which is a Photoshop plugin).
Zebra is offline   Reply With Quote
Old 21-06-18, 09:04   #103
GaviCroftREmix
Member
 
GaviCroftREmix's Avatar
 
Joined: Nov 2015
Posts: 116
Default

.................................................. ...
Sorry This is such a great job architectural Design will look great on it.

Last edited by GaviCroftREmix; 21-06-18 at 09:07.
GaviCroftREmix is offline   Reply With Quote
Old 21-06-18, 09:05   #104
GaviCroftREmix
Member
 
GaviCroftREmix's Avatar
 
Joined: Nov 2015
Posts: 116
Default Tomb Raider The Last Revelation Inspired Model WIP

I've working on a few weeks with blender and said why don't i stop xnalara models make something of my own i got so used to blender its really easy to use with no errors or hassle heres images 2D References.




So now do i add boots and gloves and separately like meshs or add it in one model?

Last edited by GaviCroftREmix; 21-06-18 at 09:28.
GaviCroftREmix is offline   Reply With Quote
Old 21-06-18, 21:24   #105
larafan25
Member
 
larafan25's Avatar
 
Joined: Feb 2008
Posts: 70,326
Default

Looks good. I would add the boots and gloves as separate objects. Certainly model them in accordance with the body and pose, but keep them on a separate layer, or just a separate object.

If it were intended to be a lower-poly model, I think it would make sense to have the boots and gloves be part of one body mesh. But for this probably not.
larafan25 is offline   Reply With Quote
Old 22-06-18, 02:53   #106
GaviCroftREmix
Member
 
GaviCroftREmix's Avatar
 
Joined: Nov 2015
Posts: 116
Default

Quote:
Originally Posted by larafan25 View Post
Looks good. I would add the boots and gloves as separate objects. Certainly model them in accordance with the body and pose, but keep them on a separate layer, or just a separate object.

If it were intended to be a lower-poly model, I think it would make sense to have the boots and gloves be part of one body mesh. But for this probably not.
Does anyone know how to add a vertex or vertices on Blender
GaviCroftREmix is offline   Reply With Quote
Old 22-06-18, 10:22   #107
FreakRaider
Member
 
FreakRaider's Avatar
 
Joined: May 2011
Posts: 3,816
Default

Quote:
Originally Posted by GaviCroftREmix View Post
Does anyone know how to add a vertex or vertices on Blender
... wat
FreakRaider is offline   Reply With Quote
Old 22-06-18, 12:10   #108
Zebra
Member
 
Zebra's Avatar
 
Joined: Jun 2007
Posts: 26,911
Default

Quote:
Originally Posted by GaviCroftREmix View Post
Does anyone know how to add a vertex or vertices on Blender
You mean to an existing model? AFAIK, the best way to do that is to either add an edge loop (ctrl+R) or use the knife tool (K). This will also create additional egdes so if you want just the new vertices without the edges, you'll have to delete the edges afterwards (don't dissolve them, though, as that will also remove the vertices). You can also extrude (E) vertices if you don't want your new vertex to be on the existing object surface.
Zebra is offline   Reply With Quote
Old 18-09-18, 15:43   #109
larafan25
Member
 
larafan25's Avatar
 
Joined: Feb 2008
Posts: 70,326
Default

Quote:
Originally Posted by larafan25 View Post
I'm like... splitting Lara's home circa 1997 into each main room. Then I think I will release them as like... models. So they can be easily edited. Then maybe make it HP. But IDK. I know there is already an FMV home floating around somewhere. I kind of want to make a PS2-era home though. The rooms I release will be object-less.

https://i.imgur.com/qmorsEx.jpg
I'm still working on this...







It might end up with slightly more 3D detail than intended, but I'm trying to keep it looking PS2-gen, while bringing out details which were once lost in the PS1.

edit: Lara doesn't want to play today so i'll just leave her alone i guess :/


Last edited by larafan25; 18-09-18 at 22:58.
larafan25 is offline   Reply With Quote
Old 19-09-18, 12:14   #110
Nausinous
Member
 
Nausinous's Avatar
 
Joined: Nov 2007
Posts: 8,474
Default

That looks super cool. I might follow in your footsteps and make everything super low poly so it's a more manageable workload. Trying to create on the same level of game studios just seems too much hard work.
Nausinous is offline   Reply With Quote
Reply

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT. The time now is 16:13.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, vBulletin Solutions Inc.
Tomb Raider Forums is not owned or operated by CDE Entertainment Ltd.
Lara Croft and Tomb Raider are trademarks of CDE Entertainment Ltd.