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Old 01-04-17, 22:52   #201
sackboy123
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Quote:
Originally Posted by SrDanielPonces View Post
Me too



Oh god, don't overhype Nicobass' remake is obviously superior in both graphics and gameplay... Thanks anyways



Aww thanks! Well it wasn't me that had the idea, nor did I have all the work for it Never visited Italy or anything



Oh yes that's true I guess no one could handle the lack of TR2 remakes ahah



We appreciate it



Thanks!



Thank you



Ahah thanks



TY!



Appreciated



Thanks! This trle project has TRA's name to supposely be a "sequel" to TRA, despite being in an obviously inferior engine (graphic-wise and gameplay), but we are adding new stuff while at the same time keeping the classy stuff (which is easy af to keep )
The reason I'm more hyped is because I prefer Level editor games to other projects. It's just the gameplay of Classic Tomb Raider and that retro look but trying to make it more modern is what I love
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Old 02-04-17, 04:07   #202
Gian Carlo
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^ Plus we knowing for sure that this one will actually get released
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Old 02-04-17, 13:30   #203
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True

I gave up on getting hyped on other projects because there always get cancelled so I just gave up hope for them

I almost gave up hope on this at the start since it was a TR2 Remake but it's doing really well compared to the others

Plus this project seems a lot more organised too
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Old 13-09-17, 16:00   #204
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We've had no updates or anything for a while, just wondering how this project is going?
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Old 13-09-17, 22:52   #205
SrDanielPonces
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Hi

The project is still in development. As you know the Venice section is all 100% done and playable. Currently we are working on Maria Doria. Since the levels are done (but not as good as the venice levels), we are taking our time building the objects and textures to improve them. Of course this process is taking a while because we both (my partner specially) are a bit limited with free time.

This are being developed, slowly.

Meanwhile, I'm doing instead different things (that I can do solo - without help of my partner), such as planning gameplay mechanics (because the Maria Doria levels currently have poor new areas, with some few exceptions) and also improving animations and adding new ones (for the sake of details).
I'm currently working specially on Living Quarters, because so far it is the worst level and it needs extra attention and work to be improved.

We don't have anything to show yet but hopefully we will in a few months.

Thanks for asking, and regards
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